// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.UIR.Shaders

namespace UnityEngine.UIElements.UIR
{
public class Shaders // TypeDefIndex: 6415
{
	// Fields
	type#26592 k_AtlasBlit;
	type#26592 k_Editor;
	type#26592 k_Runtime;
	type#26592 k_RuntimeWorld;
	type#26592 k_ColorConversionBlit;
	type#26592 k_ForceGammaKeyword;
	type#22481 s_RuntimeMaterial;
	type#22481 s_RuntimeWorldMaterial;
	type#22481 s_EditorMaterial;
	type#20873 s_RefCount;

	// Methods
	// RVA: -1
	public static type#22476 get_runtimeMaterial() { }
	// RVA: -1
	public static type#22476 get_runtimeWorldMaterial() { }
	// RVA: -1
	public static type#22476 get_editorMaterial() { }
	// RVA: -1
	private static type#22476 GetOrCreateMaterial(type#11998 material, type#26576 shaderName) { }
	// RVA: -1
	public static type#28660 Acquire() { }
	// RVA: -1
	public static type#28660 Release() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
