// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.UIR.ShaderInfoStorage`1

namespace UnityEngine.UIElements.UIR
{
public class ShaderInfoStorage`1 // TypeDefIndex: 6412
{
	// Fields
	type#20877 m_InitialSize;
	type#20877 m_MaxSize;
	type#27342 m_Format;
	type#5704 m_Convert;
	type#27869 m_Allocator;
	type#27319 m_Texture;
	type#9458 m_Texels;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#27340 format, type#5703 convert, type#20891 initialSize, type#20891 maxSize) { }
	// RVA: -1
	protected virtual type#28660 Dispose(type#15313 disposing) { }
	// RVA: -1
	public virtual type#27318 get_texture() { }
	// RVA: -1
	public virtual type#15313 AllocateRect(type#20867 width, type#20867 height, type#12084 uvs) { }
	// RVA: -1
	public virtual type#28660 SetTexel(type#20867 x, type#20867 y, type#16067 color) { }
	// RVA: -1
	public virtual type#28660 UpdateTexture() { }
	// RVA: -1
	private type#28660 CreateOrExpandTexture() { }
	// RVA: -1
	private static type#28660 CpuBlit(type#9457 src, type#20867 srcWidth, type#20867 srcHeight, type#9457 dst, type#20867 dstWidth, type#20867 dstHeight) { }
}
}
