// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.UIR.BaseShaderInfoStorage

namespace UnityEngine.UIElements.UIR
{
public class BaseShaderInfoStorage // TypeDefIndex: 6411
{
	// Fields
	type#20875 s_TextureCounter;
	type#24725 s_MarkerCopyTexture;
	type#24725 s_MarkerGetTextureData;
	type#24725 s_MarkerUpdateTexture;
	type#15314 <disposed>k__BackingField;

	// Methods
	// RVA: -1
	public abstract type#27318 get_texture() { }
	// RVA: -1
	public abstract type#15313 AllocateRect(type#20867 width, type#20867 height, type#12084 uvs) { }
	// RVA: -1
	public abstract type#28660 SetTexel(type#20867 x, type#20867 y, type#16067 color) { }
	// RVA: -1
	public abstract type#28660 UpdateTexture() { }
	// RVA: -1
	protected type#15313 get_disposed() { }
	// RVA: -1
	private type#28660 set_disposed(type#15313 value) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	protected virtual type#28660 Dispose(type#15313 disposing) { }
	// RVA: -1
	protected type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
