// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.Rotate

namespace UnityEngine.UIElements
{
public class Rotate // TypeDefIndex: 5999
{
	// Fields
	type#14309 m_Angle;
	type#28469 m_Axis;
	type#15314 m_IsNone;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#14308 angle) { }
	// RVA: -1
	internal type#28660 .ctor(type#24838 quaternion) { }
	// RVA: -1
	internal static type#25432 Initial() { }
	// RVA: -1
	public static type#25432 None() { }
	// RVA: -1
	public type#14308 get_angle() { }
	// RVA: -1
	public type#28660 set_angle(type#14308 value) { }
	// RVA: -1
	internal type#28468 get_axis() { }
	// RVA: -1
	internal type#28660 set_axis(type#28468 value) { }
	// RVA: -1
	public static type#15313 op_Equality(type#25432 lhs, type#25432 rhs) { }
	// RVA: -1
	public static type#15313 op_Inequality(type#25432 lhs, type#25432 rhs) { }
	// RVA: -1
	public virtual type#15313 Equals(type#25432 other) { }
	// RVA: -1
	public virtual type#15313 Equals(type#23705 obj) { }
	// RVA: -1
	public virtual type#20867 GetHashCode() { }
	// RVA: -1
	public virtual type#26576 ToString() { }
	// RVA: -1
	internal type#24838 ToQuaternion() { }
}
}
