// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.PointerDispatchState

namespace UnityEngine.UIElements
{
public class PointerDispatchState // TypeDefIndex: 5694
{
	// Fields
	type#13111 m_PendingPointerCapture;
	type#13111 m_PointerCapture;
	type#12852 m_ShouldSendCompatibilityMouseEvents;

	// Methods
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	internal type#28660 Reset() { }
	// RVA: -1
	public type#20089 GetCapturingElement(type#20867 pointerId) { }
	// RVA: -1
	public type#15313 HasPointerCapture(type#20089 handler, type#20867 pointerId) { }
	// RVA: -1
	public type#28660 CapturePointer(type#20089 handler, type#20867 pointerId) { }
	// RVA: -1
	public type#28660 ReleasePointer(type#20867 pointerId) { }
	// RVA: -1
	public type#28660 ReleasePointer(type#20089 handler, type#20867 pointerId) { }
	// RVA: -1
	public type#28660 ProcessPointerCapture(type#20867 pointerId) { }
	// RVA: -1
	public type#28660 ActivateCompatibilityMouseEvents(type#20867 pointerId) { }
	// RVA: -1
	public type#28660 PreventCompatibilityMouseEvents(type#20867 pointerId) { }
	// RVA: -1
	public type#15313 ShouldSendCompatibilityMouseEvents(type#20431 evt) { }
}
}
