// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.Painter2D

namespace UnityEngine.UIElements
{
public class Painter2D // TypeDefIndex: 5717
{
	// Fields
	type#22601 m_Ctx;
	type#17307 m_DetachedAllocator;
	type#25574 m_Handle;
	type#9290 m_JobSnapshots;
	type#9507 m_JobParameters;
	type#15314 m_Disposed;
	type#15319 <isPainterActive>k__BackingField;
	type#24726 s_StrokeMarker;
	type#24726 s_FillMarker;
	type#22595 m_OnMeshGenerationDelegate;

	// Methods
	// RVA: -1
	internal type#28660 .ctor(type#22600 ctx) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	internal type#28660 Reset() { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	private type#28660 Dispose(type#15313 disposing) { }
	// RVA: -1
	internal static type#28660 set_isPainterActive(type#15313 value) { }
	// RVA: -1
	internal type#28660 ScheduleJobs(type#22600 mgc) { }
	// RVA: -1
	private type#28660 OnMeshGeneration(type#22600 ctx, type#23705 data) { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
