// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.MeshGenerationNodeManager

namespace UnityEngine.UIElements
{
public class MeshGenerationNodeManager // TypeDefIndex: 5714
{
	// Fields
	type#8836 m_Nodes;
	type#20868 m_UsedCounter;
	type#17886 m_EntryRecorder;
	type#15314 <disposed>k__BackingField;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#17885 entryRecorder) { }
	// RVA: -1
	public type#28660 CreateNode(type#17872 parentEntry, type#12007 node) { }
	// RVA: -1
	public type#28660 CreateUnsafeNode(type#17872 parentEntry, type#12205 node) { }
	// RVA: -1
	private type#22606 CreateImpl(type#17872 parentEntry, type#15313 safe) { }
	// RVA: -1
	public type#28660 ResetAll() { }
	// RVA: -1
	protected type#15313 get_disposed() { }
	// RVA: -1
	private type#28660 set_disposed(type#15313 value) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	protected type#28660 Dispose(type#15313 disposing) { }
}
}
