// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.MeshGenerationNodeImpl

namespace UnityEngine.UIElements
{
public class MeshGenerationNodeImpl // TypeDefIndex: 5713
{
	// Fields
	type#18829 m_SelfHandle;
	type#17873 m_ParentEntry;
	type#17886 m_EntryRecorder;
	type#15314 <disposed>k__BackingField;

	// Methods
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	public type#28660 Init(type#17872 parentEntry, type#17885 entryRecorder, type#15313 safe) { }
	// RVA: -1
	public type#28660 Reset() { }
	// RVA: -1
	public type#28660 GetNode(type#12007 node) { }
	// RVA: -1
	public type#28660 GetUnsafeNode(type#12205 node) { }
	// RVA: -1
	public type#17872 GetParentEntry() { }
	// RVA: -1
	public type#28660 DrawMesh(type#9575 vertices, type#9570 indices, type#27317 texture, type#15335 skipAtlas) { }
	// RVA: -1
	public type#28660 DrawGradients(type#9575 vertices, type#9570 indices, type#28505 gradientsOwner) { }
	// RVA: -1
	protected type#15313 get_disposed() { }
	// RVA: -1
	private type#28660 set_disposed(type#15313 value) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	protected type#28660 Dispose(type#15313 disposing) { }
}
}
