// Assembly: UnityEngine.UIElementsModule
// Full name: UnityEngine.UIElements.Layout.LayoutDataStore

namespace UnityEngine.UIElements.Layout
{
public class LayoutDataStore // TypeDefIndex: 6466
{
	// Fields
	type#20892 k_ChunkSize;
	type#14212 m_Allocator;
	type#12470 m_Data;

	// Methods
	// RVA: -1
	public type#15313 get_IsValid() { }
	// RVA: -1
	public type#28660 .ctor(type#12935 components, type#20867 initialCapacity, type#14208 allocator) { }
	// RVA: -1
	public virtual type#28660 Dispose() { }
	// RVA: -1
	public type#15313 Exists(type#11979 handle) { }
	// RVA: -1
	internal type#12457 GetComponentDataPtr(type#20867 index, type#20867 componentIndex) { }
	// RVA: -1
	private type#21838 Allocate(type#12365 data, type#20867 count) { }
	// RVA: -1
	public type#28660 Free(type#11979 handle) { }
	// RVA: -1
	private static type#28660 SetNextFreeIndex(type#12468 ptr, type#20867 index, type#20867 value) { }
	// RVA: -1
	private static type#20867 GetNextFreeIndex(type#12468 ptr, type#20867 index) { }
	// RVA: -1
	private type#28660 IncreaseCapacity() { }
	// RVA: -1
	private type#28660 ResizeCapacity(type#20867 capacity) { }
	// RVA: -1
	private static type#12457 ResizeArray(type#12457 fromPtr, type#20900 fromCount, type#20900 toCount, type#20900 size, type#20867 align, type#14208 allocator) { }
	// RVA: -1
	public type#21838 Allocate(type#11372 component0) { }
	// RVA: -1
	public type#21838 Allocate(type#11373 component0, type#11550 component1, type#11576 component2, type#11577 component3) { }
}
}
