// Assembly: UnityEngine.UIElementsModule
// Full name: FocusableHierarchyTraversal

public class FocusableHierarchyTraversal // TypeDefIndex: 5625
{
	// Fields
	type#28618 currentFocusable;
	type#25021 validRect;
	type#15318 firstPass;
	type#32555 direction;

	// Methods
	// RVA: -1
	private type#15313 ValidateHierarchyTraversal(type#28615 v) { }
	// RVA: -1
	private type#15313 ValidateElement(type#28615 v) { }
	// RVA: -1
	private type#20867 Order(type#28615 a, type#28615 b) { }
	// RVA: -1
	private type#20867 StrictOrder(type#28615 a, type#28615 b) { }
	// RVA: -1
	private type#20867 StrictOrder(type#25017 ra, type#25017 rb) { }
	// RVA: -1
	private type#20867 TieBreaker(type#25017 ra, type#25017 rb) { }
	// RVA: -1
	public type#28615 GetBestOverall(type#28615 candidate, type#28623 bestSoFar) { }
}
