// Assembly: UnityEngine.UI
// Full name: UnityEngine.UI.SpriteState

namespace UnityEngine.UI
{
public class SpriteState // TypeDefIndex: 10720
{
	// Fields
	type#26244 m_HighlightedSprite;
	type#26244 m_PressedSprite;
	type#26244 m_SelectedSprite;
	type#26244 m_DisabledSprite;

	// Methods
	// RVA: -1
	public type#26243 get_highlightedSprite() { }
	// RVA: -1
	public type#28660 set_highlightedSprite(type#26243 value) { }
	// RVA: -1
	public type#26243 get_pressedSprite() { }
	// RVA: -1
	public type#28660 set_pressedSprite(type#26243 value) { }
	// RVA: -1
	public type#26243 get_selectedSprite() { }
	// RVA: -1
	public type#28660 set_selectedSprite(type#26243 value) { }
	// RVA: -1
	public type#26243 get_disabledSprite() { }
	// RVA: -1
	public type#28660 set_disabledSprite(type#26243 value) { }
	// RVA: -1
	public virtual type#15313 Equals(type#26294 other) { }
}
}
