// Assembly: UnityEngine.UI
// Full name: UnityEngine.UI.Shadow

namespace UnityEngine.UI
{
public class Shadow // TypeDefIndex: 10743
{
	// Fields
	type#16068 m_EffectColor;
	type#28440 m_EffectDistance;
	type#15314 m_UseGraphicAlpha;
	type#26078 kMaxEffectDistance;

	// Methods
	// RVA: -1
	protected type#28660 .ctor() { }
	// RVA: -1
	public type#16067 get_effectColor() { }
	// RVA: -1
	public type#28660 set_effectColor(type#16067 value) { }
	// RVA: -1
	public type#28439 get_effectDistance() { }
	// RVA: -1
	public type#28660 set_effectDistance(type#28439 value) { }
	// RVA: -1
	public type#15313 get_useGraphicAlpha() { }
	// RVA: -1
	public type#28660 set_useGraphicAlpha(type#15313 value) { }
	// RVA: -1
	protected type#28660 ApplyShadowZeroAlloc(type#9186 verts, type#16085 color, type#20867 start, type#20867 end, type#26059 x, type#26059 y) { }
	// RVA: -1
	protected type#28660 ApplyShadow(type#9186 verts, type#16085 color, type#20867 start, type#20867 end, type#26059 x, type#26059 y) { }
	// RVA: -1
	public virtual type#28660 ModifyMesh(type#28548 vh) { }
}
}
