// Assembly: UnityEngine.UI
// Full name: UnityEngine.UI.FontData

namespace UnityEngine.UI
{
public class FontData // TypeDefIndex: 10635
{
	// Fields
	type#18624 m_Font;
	type#20868 m_FontSize;
	type#18656 m_FontStyle;
	type#15314 m_BestFit;
	type#20868 m_MinSize;
	type#20868 m_MaxSize;
	type#27121 m_Alignment;
	type#15314 m_AlignByGeometry;
	type#15314 m_RichText;
	type#19632 m_HorizontalOverflow;
	type#28565 m_VerticalOverflow;
	type#26060 m_LineSpacing;

	// Methods
	// RVA: -1
	public static type#18637 get_defaultFontData() { }
	// RVA: -1
	public type#18623 get_font() { }
	// RVA: -1
	public type#28660 set_font(type#18623 value) { }
	// RVA: -1
	public type#20867 get_fontSize() { }
	// RVA: -1
	public type#28660 set_fontSize(type#20867 value) { }
	// RVA: -1
	public type#18655 get_fontStyle() { }
	// RVA: -1
	public type#28660 set_fontStyle(type#18655 value) { }
	// RVA: -1
	public type#15313 get_bestFit() { }
	// RVA: -1
	public type#28660 set_bestFit(type#15313 value) { }
	// RVA: -1
	public type#20867 get_minSize() { }
	// RVA: -1
	public type#28660 set_minSize(type#20867 value) { }
	// RVA: -1
	public type#20867 get_maxSize() { }
	// RVA: -1
	public type#28660 set_maxSize(type#20867 value) { }
	// RVA: -1
	public type#27120 get_alignment() { }
	// RVA: -1
	public type#28660 set_alignment(type#27120 value) { }
	// RVA: -1
	public type#15313 get_alignByGeometry() { }
	// RVA: -1
	public type#28660 set_alignByGeometry(type#15313 value) { }
	// RVA: -1
	public type#15313 get_richText() { }
	// RVA: -1
	public type#28660 set_richText(type#15313 value) { }
	// RVA: -1
	public type#19631 get_horizontalOverflow() { }
	// RVA: -1
	public type#28660 set_horizontalOverflow(type#19631 value) { }
	// RVA: -1
	public type#28564 get_verticalOverflow() { }
	// RVA: -1
	public type#28660 set_verticalOverflow(type#28564 value) { }
	// RVA: -1
	public type#26059 get_lineSpacing() { }
	// RVA: -1
	public type#28660 set_lineSpacing(type#26059 value) { }
	// RVA: -1
	private virtual type#28660 UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize() { }
	// RVA: -1
	private virtual type#28660 UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
