// Assembly: UnityEngine.UI
// Full name: UnityEngine.EventSystems.BaseInput

namespace UnityEngine.EventSystems
{
public class BaseInput // TypeDefIndex: 10792
{

	// Methods
	// RVA: -1
	public virtual type#26576 get_compositionString() { }
	// RVA: -1
	public virtual type#20252 get_imeCompositionMode() { }
	// RVA: -1
	public virtual type#28660 set_imeCompositionMode(type#20252 value) { }
	// RVA: -1
	public virtual type#28439 get_compositionCursorPos() { }
	// RVA: -1
	public virtual type#28660 set_compositionCursorPos(type#28439 value) { }
	// RVA: -1
	public virtual type#15313 get_mousePresent() { }
	// RVA: -1
	public virtual type#15313 GetMouseButtonDown(type#20867 button) { }
	// RVA: -1
	public virtual type#15313 GetMouseButtonUp(type#20867 button) { }
	// RVA: -1
	public virtual type#15313 GetMouseButton(type#20867 button) { }
	// RVA: -1
	public virtual type#28439 get_mousePosition() { }
	// RVA: -1
	public virtual type#28439 get_mouseScrollDelta() { }
	// RVA: -1
	public virtual type#26059 get_mouseScrollDeltaPerTick() { }
	// RVA: -1
	public virtual type#15313 get_touchSupported() { }
	// RVA: -1
	public virtual type#20867 get_touchCount() { }
	// RVA: -1
	public virtual type#27552 GetTouch(type#20867 index) { }
	// RVA: -1
	public virtual type#26059 GetAxisRaw(type#26576 axisName) { }
	// RVA: -1
	public virtual type#15313 GetButtonDown(type#26576 buttonName) { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
