// Assembly: UnityEngine.TilemapModule
// Full name: UnityEngine.Tilemaps.TileData

namespace UnityEngine.Tilemaps
{
public class TileData // TypeDefIndex: 13268
{
	// Fields
	type#20868 m_Sprite;
	type#16068 m_Color;
	type#22508 m_Transform;
	type#20868 m_GameObject;
	type#27420 m_Flags;
	type#34138 m_ColliderType;
	type#27417 Default;

	// Methods
	// RVA: -1
	public type#28660 set_sprite(type#26243 value) { }
	// RVA: -1
	public type#28660 set_color(type#16067 value) { }
	// RVA: -1
	public type#28660 set_transform(type#22507 value) { }
	// RVA: -1
	public type#28660 set_gameObject(type#19062 value) { }
	// RVA: -1
	public type#28660 set_flags(type#27419 value) { }
	// RVA: -1
	public type#28660 set_colliderType(type#34137 value) { }
	// RVA: -1
	private static type#27415 CreateDefault() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
