// Assembly: UnityEngine.TilemapModule
// Full name: UnityEngine.Tilemaps.Tile

namespace UnityEngine.Tilemaps
{
public class Tile // TypeDefIndex: 13260
{
	// Fields
	type#26244 m_Sprite;
	type#16068 m_Color;
	type#22508 m_Transform;
	type#19063 m_InstancedGameObject;
	type#27420 m_Flags;
	type#34138 m_ColliderType;

	// Methods
	// RVA: -1
	public type#26243 get_sprite() { }
	// RVA: -1
	public type#28660 set_sprite(type#26243 value) { }
	// RVA: -1
	public type#16067 get_color() { }
	// RVA: -1
	public type#28660 set_color(type#16067 value) { }
	// RVA: -1
	public type#22507 get_transform() { }
	// RVA: -1
	public type#28660 set_transform(type#22507 value) { }
	// RVA: -1
	public type#19062 get_gameObject() { }
	// RVA: -1
	public type#28660 set_gameObject(type#19062 value) { }
	// RVA: -1
	public type#27419 get_flags() { }
	// RVA: -1
	public type#28660 set_flags(type#27419 value) { }
	// RVA: -1
	public type#34137 get_colliderType() { }
	// RVA: -1
	public type#28660 set_colliderType(type#34137 value) { }
	// RVA: -1
	public virtual type#28660 GetTileData(type#28484 position, type#20575 tilemap, type#12174 tileData) { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
