// Assembly: UnityEngine.TextRenderingModule
// Full name: UnityEngine.Font

namespace UnityEngine
{
public class Font // TypeDefIndex: 13089
{
	// Fields
	type#3174 textureRebuilt;
	type#31384 m_FontTextureRebuildCallback;

	// Methods
	// RVA: -1
	public static type#28660 add_textureRebuilt(type#3173 value) { }
	// RVA: -1
	public static type#28660 remove_textureRebuilt(type#3173 value) { }
	// RVA: -1
	public type#22476 get_material() { }
	// RVA: -1
	public type#15313 get_dynamic() { }
	// RVA: -1
	public type#20867 get_fontSize() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	internal static type#28660 InvokeTextureRebuilt_Internal(type#18623 font) { }
	// RVA: -1
	public type#15313 HasCharacter(type#15837 c) { }
	// RVA: -1
	private type#15313 HasCharacter(type#20867 c) { }
	// RVA: -1
	public static type#13453 GetPathsToOSFonts() { }
	// RVA: -1
	internal static type#13453 GetOSFallbacks() { }
	// RVA: -1
	private static type#28660 Internal_CreateFont(type#18623 self, type#26576 name) { }
	// RVA: -1
	public type#28660 RequestCharactersInTexture(type#26576 characters, type#20867 size, type#18655 style) { }
	// RVA: -1
	public type#28660 RequestCharactersInTexture(type#26576 characters) { }
	// RVA: -1
	private static type#20925 get_material_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 get_dynamic_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#20867 get_fontSize_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 HasCharacter_Injected(type#20925 _unity_self, type#20867 c) { }
	// RVA: -1
	private static type#28660 Internal_CreateFont_Injected(type#18623 self, type#11995 name) { }
	// RVA: -1
	private static type#28660 RequestCharactersInTexture_Injected(type#20925 _unity_self, type#11995 characters, type#20867 size, type#18655 style) { }
}
}
