// Assembly: UnityEngine.TerrainModule
// Full name: UnityEngine.TerrainUtils.TerrainMap

namespace UnityEngine.TerrainUtils
{
public class TerrainMap // TypeDefIndex: 13282
{
	// Fields
	type#28469 m_patchSize;
	type#27096 m_errorCode;
	type#4847 m_terrainTiles;

	// Methods
	// RVA: -1
	public type#27090 GetTerrain(type#20867 tileX, type#20867 tileZ) { }
	// RVA: -1
	public static type#27094 CreateFromPlacement(type#27090 originTerrain, type#9902 filter, type#15335 fullValidation) { }
	// RVA: -1
	public static type#27094 CreateFromPlacement(type#28439 gridOrigin, type#28439 gridSize, type#9902 filter, type#15335 fullValidation) { }
	// RVA: -1
	public type#4846 get_terrainTiles() { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private type#28660 AddTerrainInternal(type#20867 x, type#20867 z, type#27090 terrain) { }
	// RVA: -1
	private type#15313 TryToAddTerrain(type#20867 tileX, type#20867 tileZ, type#27090 terrain) { }
	// RVA: -1
	private type#28660 ValidateTerrain(type#20867 tileX, type#20867 tileZ) { }
	// RVA: -1
	private type#27095 Validate() { }
}
}
