// Assembly: UnityEngine.PhysicsModule
// Full name: UnityEngine.PhysicsScene

namespace UnityEngine
{
public class PhysicsScene // TypeDefIndex: 12802
{
	// Fields
	type#20868 m_Handle;

	// Methods
	// RVA: -1
	public virtual type#26576 ToString() { }
	// RVA: -1
	public virtual type#20867 GetHashCode() { }
	// RVA: -1
	public virtual type#15313 Equals(type#23705 other) { }
	// RVA: -1
	public virtual type#15313 Equals(type#24383 other) { }
	// RVA: -1
	public type#15313 Raycast(type#28468 origin, type#28468 direction, type#26077 maxDistance, type#20891 layerMask, type#24857 queryTriggerInteraction) { }
	// RVA: -1
	private static type#15313 Internal_RaycastTest(type#24383 physicsScene, type#24957 ray, type#26059 maxDistance, type#20867 layerMask, type#24856 queryTriggerInteraction) { }
	// RVA: -1
	public type#15313 Raycast(type#28468 origin, type#28468 direction, type#12075 hitInfo, type#26077 maxDistance, type#20891 layerMask, type#24857 queryTriggerInteraction) { }
	// RVA: -1
	private static type#15313 Internal_Raycast(type#24383 physicsScene, type#24957 ray, type#26059 maxDistance, type#12074 hit, type#20867 layerMask, type#24856 queryTriggerInteraction) { }
	// RVA: -1
	public type#20867 Raycast(type#28468 origin, type#28468 direction, type#13351 raycastHits, type#26077 maxDistance, type#20891 layerMask, type#24857 queryTriggerInteraction) { }
	// RVA: -1
	private static type#20867 Internal_RaycastNonAlloc(type#24383 physicsScene, type#24957 ray, type#13351 raycastHits, type#26059 maxDistance, type#20867 mask, type#24856 queryTriggerInteraction) { }
	// RVA: -1
	private static type#15313 Internal_RaycastTest_Injected(type#12047 physicsScene, type#12072 ray, type#26059 maxDistance, type#20867 layerMask, type#24856 queryTriggerInteraction) { }
	// RVA: -1
	private static type#15313 Internal_Raycast_Injected(type#12047 physicsScene, type#12072 ray, type#26059 maxDistance, type#12074 hit, type#20867 layerMask, type#24856 queryTriggerInteraction) { }
	// RVA: -1
	private static type#20867 Internal_RaycastNonAlloc_Injected(type#12047 physicsScene, type#12072 ray, type#11995 raycastHits, type#26059 maxDistance, type#20867 mask, type#24856 queryTriggerInteraction) { }
}
}
