// Assembly: UnityEngine.ParticleSystemModule
// Full name: TextureSheetAnimationModule

public class TextureSheetAnimationModule // TypeDefIndex: 12947
{
	// Fields
	type#24263 m_ParticleSystem;

	// Methods
	// RVA: -1
	internal type#28660 .ctor(type#24261 particleSystem) { }
	// RVA: -1
	public type#15313 get_enabled() { }
	// RVA: -1
	public type#28660 set_enabled(type#15313 value) { }
	// RVA: -1
	public type#24265 get_mode() { }
	// RVA: -1
	public type#20867 get_numTilesX() { }
	// RVA: -1
	public type#20867 get_numTilesY() { }
	// RVA: -1
	public type#24267 get_animation() { }
	// RVA: -1
	public type#32785 get_frameOverTime() { }
	// RVA: -1
	private type#32786 get_frameOverTimeBlittable() { }
	// RVA: -1
	public type#20867 get_cycleCount() { }
	// RVA: -1
	public type#20867 get_rowIndex() { }
	// RVA: -1
	public type#20867 get_spriteCount() { }
	// RVA: -1
	public type#26243 GetSprite(type#20867 index) { }
	// RVA: -1
	private static type#28660 get_frameOverTimeBlittable_Injected(type#12310 _unity_self, type#12306 ret) { }
	// RVA: -1
	private static type#20925 GetSprite_Injected(type#12310 _unity_self, type#20867 index) { }
}
