// Assembly: UnityEngine.InputLegacyModule
// Full name: UnityEngine.Touch

namespace UnityEngine
{
public class Touch // TypeDefIndex: 13168
{
	// Fields
	type#20868 m_FingerId;
	type#28440 m_Position;
	type#28440 m_RawPosition;
	type#28440 m_PositionDelta;
	type#26060 m_TimeDelta;
	type#20868 m_TapCount;
	type#27559 m_Phase;
	type#27573 m_Type;
	type#26060 m_Pressure;
	type#26060 m_maximumPossiblePressure;
	type#26060 m_Radius;
	type#26060 m_RadiusVariance;
	type#26060 m_AltitudeAngle;
	type#26060 m_AzimuthAngle;

	// Methods
	// RVA: -1
	public type#20867 get_fingerId() { }
	// RVA: -1
	public type#28439 get_position() { }
	// RVA: -1
	public type#28660 set_position(type#28439 value) { }
	// RVA: -1
	public type#28439 get_rawPosition() { }
	// RVA: -1
	public type#28660 set_rawPosition(type#28439 value) { }
	// RVA: -1
	public type#28439 get_deltaPosition() { }
	// RVA: -1
	public type#28660 set_deltaPosition(type#28439 value) { }
	// RVA: -1
	public type#26059 get_deltaTime() { }
	// RVA: -1
	public type#20867 get_tapCount() { }
	// RVA: -1
	public type#27558 get_phase() { }
	// RVA: -1
	public type#26059 get_pressure() { }
	// RVA: -1
	public type#26059 get_maximumPossiblePressure() { }
	// RVA: -1
	public type#27572 get_type() { }
	// RVA: -1
	public type#26059 get_altitudeAngle() { }
	// RVA: -1
	public type#26059 get_azimuthAngle() { }
	// RVA: -1
	public type#26059 get_radius() { }
	// RVA: -1
	public type#26059 get_radiusVariance() { }
}
}
