// Assembly: UnityEngine.InputForUIModule
// Full name: UnityEngine.InputForUI.PointerState

namespace UnityEngine.InputForUI
{
public class PointerState // TypeDefIndex: 12584
{
	// Fields
	type#32914 <LastPressedButton>k__BackingField;
	type#32918 _buttonsState;
	type#17371 <NextPressTime>k__BackingField;
	type#20868 <ClickCount>k__BackingField;
	type#28440 <LastPosition>k__BackingField;
	type#20868 <LastDisplayIndex>k__BackingField;
	type#15314 <LastPositionValid>k__BackingField;
	type#17373 kClickDelay;

	// Methods
	// RVA: -1
	public type#32913 get_LastPressedButton() { }
	// RVA: -1
	private type#28660 set_LastPressedButton(type#32913 value) { }
	// RVA: -1
	public type#32917 get_ButtonsState() { }
	// RVA: -1
	public type#17370 get_NextPressTime() { }
	// RVA: -1
	private type#28660 set_NextPressTime(type#17370 value) { }
	// RVA: -1
	public type#20867 get_ClickCount() { }
	// RVA: -1
	private type#28660 set_ClickCount(type#20867 value) { }
	// RVA: -1
	public type#28439 get_LastPosition() { }
	// RVA: -1
	private type#28660 set_LastPosition(type#28439 value) { }
	// RVA: -1
	public type#20867 get_LastDisplayIndex() { }
	// RVA: -1
	private type#28660 set_LastDisplayIndex(type#20867 value) { }
	// RVA: -1
	public type#15313 get_LastPositionValid() { }
	// RVA: -1
	public type#28660 set_LastPositionValid(type#15313 value) { }
	// RVA: -1
	public type#28660 OnButtonDown(type#17370 currentTime, type#32913 button) { }
	// RVA: -1
	public type#28660 OnButtonUp(type#17370 currentTime, type#32913 button) { }
	// RVA: -1
	public type#28660 OnButtonChange(type#17370 currentTime, type#32913 button, type#15313 previousState, type#15313 newState) { }
	// RVA: -1
	public type#28660 OnMove(type#17370 currentTime, type#28439 position, type#20867 displayIndex) { }
	// RVA: -1
	public type#28660 Reset() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
