// Assembly: UnityEngine.InputForUIModule
// Full name: UnityEngine.InputForUI.PointerEvent

namespace UnityEngine.InputForUI
{
public class PointerEvent // TypeDefIndex: 12567
{
	// Fields
	type#32921 type;
	type#20872 pointerIndex;
	type#28443 position;
	type#28443 deltaPosition;
	type#28443 scroll;
	type#20872 displayIndex;
	type#28443 tilt;
	type#26063 twist;
	type#26063 pressure;
	type#15318 isInverted;
	type#32915 button;
	type#32919 buttonsState;
	type#20872 clickCount;
	type#17371 <timestamp>k__BackingField;
	type#18056 <eventSource>k__BackingField;
	type#27918 <playerId>k__BackingField;
	type#18044 <eventModifiers>k__BackingField;

	// Methods
	// RVA: -1
	public type#15313 get_isPrimaryPointer() { }
	// RVA: -1
	public type#26059 get_azimuth() { }
	// RVA: -1
	public type#26059 get_altitude() { }
	// RVA: -1
	public virtual type#17370 get_timestamp() { }
	// RVA: -1
	public type#28660 set_timestamp(type#17370 value) { }
	// RVA: -1
	public virtual type#18055 get_eventSource() { }
	// RVA: -1
	public type#28660 set_eventSource(type#18055 value) { }
	// RVA: -1
	public type#28660 set_playerId(type#27917 value) { }
	// RVA: -1
	public virtual type#18043 get_eventModifiers() { }
	// RVA: -1
	public type#28660 set_eventModifiers(type#18043 value) { }
	// RVA: -1
	public virtual type#26576 ToString() { }
	// RVA: -1
	internal static type#32913 ButtonFromButtonIndex(type#20867 index) { }
}
}
