// Assembly: UnityEngine.InputForUIModule
// Full name: UnityEngine.InputForUI.EventProvider

namespace UnityEngine.InputForUI
{
public class EventProvider // TypeDefIndex: 12572
{
	// Fields
	type#20093 s_impl;
	type#18053 s_sanitizer;
	type#20093 s_implMockBackup;
	type#15319 s_focusChangedRegistered;
	type#15319 m_IsEnabled;
	type#15319 m_IsInitialized;
	type#9270 _registrations;

	// Methods
	// RVA: -1
	public static type#28660 Subscribe(type#17995 handler, type#20891 priority, type#9672 playerId, type#13667 type) { }
	// RVA: -1
	public static type#28660 Unsubscribe(type#17995 handler) { }
	// RVA: -1
	public static type#28660 SetEnabled(type#15313 enable) { }
	// RVA: -1
	internal static type#28660 Dispatch(type#11866 ev) { }
	// RVA: -1
	private static type#28660 Bootstrap() { }
	// RVA: -1
	private static type#28660 Initialize() { }
	// RVA: -1
	private static type#28660 Shutdown() { }
	// RVA: -1
	private static type#28660 OnFocusChanged(type#15313 focus) { }
	// RVA: -1
	internal static type#28660 NotifyUpdate() { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
