// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.TextureFormat

namespace UnityEngine
{
public class TextureFormat // TypeDefIndex: 8736
{
	// Fields
	type#20890 value__;
	type#27343 Alpha8;
	type#27343 ARGB4444;
	type#27343 RGB24;
	type#27343 RGBA32;
	type#27343 ARGB32;
	type#27343 RGB565;
	type#27343 R16;
	type#27343 DXT1;
	type#27343 DXT5;
	type#27343 RGBA4444;
	type#27343 BGRA32;
	type#27343 RHalf;
	type#27343 RGHalf;
	type#27343 RGBAHalf;
	type#27343 RFloat;
	type#27343 RGFloat;
	type#27343 RGBAFloat;
	type#27343 YUY2;
	type#27343 RGB9e5Float;
	type#27343 BC4;
	type#27343 BC5;
	type#27343 BC6H;
	type#27343 BC7;
	type#27343 DXT1Crunched;
	type#27343 DXT5Crunched;
	type#27343 PVRTC_RGB2;
	type#27343 PVRTC_RGBA2;
	type#27343 PVRTC_RGB4;
	type#27343 PVRTC_RGBA4;
	type#27343 ETC_RGB4;
	type#27343 EAC_R;
	type#27343 EAC_R_SIGNED;
	type#27343 EAC_RG;
	type#27343 EAC_RG_SIGNED;
	type#27343 ETC2_RGB;
	type#27343 ETC2_RGBA1;
	type#27343 ETC2_RGBA8;
	type#27343 ASTC_4x4;
	type#27343 ASTC_5x5;
	type#27343 ASTC_6x6;
	type#27343 ASTC_8x8;
	type#27343 ASTC_10x10;
	type#27343 ASTC_12x12;
	type#27343 RG16;
	type#27343 R8;
	type#27343 ETC_RGB4Crunched;
	type#27343 ETC2_RGBA8Crunched;
	type#27343 ASTC_HDR_4x4;
	type#27343 ASTC_HDR_5x5;
	type#27343 ASTC_HDR_6x6;
	type#27343 ASTC_HDR_8x8;
	type#27343 ASTC_HDR_10x10;
	type#27343 ASTC_HDR_12x12;
	type#27343 RG32;
	type#27343 RGB48;
	type#27343 RGBA64;
	type#27343 R8_SIGNED;
	type#27343 RG16_SIGNED;
	type#27343 RGB24_SIGNED;
	type#27343 RGBA32_SIGNED;
	type#27343 R16_SIGNED;
	type#27343 RG32_SIGNED;
	type#27343 RGB48_SIGNED;
	type#27343 RGBA64_SIGNED;
}
}
