// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.SpriteRenderer

namespace UnityEngine
{
public class SpriteRenderer // TypeDefIndex: 8633
{
	// Fields
	type#11001 m_SpriteChangeEvent;

	// Methods
	// RVA: -1
	private type#28660 InvokeSpriteChanged() { }
	// RVA: -1
	public type#26243 get_sprite() { }
	// RVA: -1
	public type#28660 set_sprite(type#26243 value) { }
	// RVA: -1
	public type#28660 set_size(type#28439 value) { }
	// RVA: -1
	public type#16067 get_color() { }
	// RVA: -1
	public type#28660 set_color(type#16067 value) { }
	// RVA: -1
	public type#28660 set_maskInteraction(type#26277 value) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#20925 get_sprite_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_sprite_Injected(type#20925 _unity_self, type#20925 value) { }
	// RVA: -1
	private static type#28660 set_size_Injected(type#20925 _unity_self, type#12216 value) { }
	// RVA: -1
	private static type#28660 get_color_Injected(type#20925 _unity_self, type#11812 ret) { }
	// RVA: -1
	private static type#28660 set_color_Injected(type#20925 _unity_self, type#11810 value) { }
	// RVA: -1
	private static type#28660 set_maskInteraction_Injected(type#20925 _unity_self, type#26277 value) { }
}
}
