// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Shader

namespace UnityEngine
{
public class Shader // TypeDefIndex: 8715
{

	// Methods
	// RVA: -1
	public static type#25946 Find(type#26576 name) { }
	// RVA: -1
	public type#15313 get_isSupported() { }
	// RVA: -1
	public static type#28660 set_globalRenderPipeline(type#26576 value) { }
	// RVA: -1
	public type#22113 get_keywordSpace() { }
	// RVA: -1
	public static type#28660 EnableKeyword(type#26576 keyword) { }
	// RVA: -1
	public static type#28660 DisableKeyword(type#26576 keyword) { }
	// RVA: -1
	internal static type#20867 TagToID(type#26576 name) { }
	// RVA: -1
	public static type#20867 PropertyToID(type#26576 name) { }
	// RVA: -1
	private type#28660 .ctor() { }
	// RVA: -1
	private static type#15313 get_isSupported_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_globalRenderPipeline_Injected(type#11995 value) { }
	// RVA: -1
	private static type#28660 get_keywordSpace_Injected(type#20925 _unity_self, type#11992 ret) { }
	// RVA: -1
	private static type#28660 EnableKeyword_Injected(type#11995 keyword) { }
	// RVA: -1
	private static type#28660 DisableKeyword_Injected(type#11995 keyword) { }
	// RVA: -1
	private static type#20867 TagToID_Injected(type#11995 name) { }
	// RVA: -1
	private static type#20867 PropertyToID_Injected(type#11995 name) { }
}
}
