// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.SubMeshDescriptor

namespace UnityEngine.Rendering
{
public class SubMeshDescriptor // TypeDefIndex: 9226
{
	// Fields
	type#15357 <bounds>k__BackingField;
	type#22626 <topology>k__BackingField;
	type#20868 <indexStart>k__BackingField;
	type#20868 <indexCount>k__BackingField;
	type#20868 <baseVertex>k__BackingField;
	type#20868 <firstVertex>k__BackingField;
	type#20868 <vertexCount>k__BackingField;

	// Methods
	// RVA: -1
	public type#15356 get_bounds() { }
	// RVA: -1
	public type#22625 get_topology() { }
	// RVA: -1
	public type#20867 get_indexStart() { }
	// RVA: -1
	public type#20867 get_indexCount() { }
	// RVA: -1
	public type#20867 get_baseVertex() { }
	// RVA: -1
	public type#20867 get_firstVertex() { }
	// RVA: -1
	public type#20867 get_vertexCount() { }
	// RVA: -1
	public virtual type#26576 ToString() { }
}
}
