// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.StencilState

namespace UnityEngine.Rendering
{
public class StencilState // TypeDefIndex: 9292
{
	// Fields
	type#15456 m_Enabled;
	type#15456 m_ReadMask;
	type#15456 m_WriteMask;
	type#15456 m_Padding;
	type#15456 m_CompareFunctionFront;
	type#15456 m_PassOperationFront;
	type#15456 m_FailOperationFront;
	type#15456 m_ZFailOperationFront;
	type#15456 m_CompareFunctionBack;
	type#15456 m_PassOperationBack;
	type#15456 m_FailOperationBack;
	type#15456 m_ZFailOperationBack;

	// Methods
	// RVA: -1
	public type#28660 set_enabled(type#15313 value) { }
	// RVA: -1
	public type#28660 set_readMask(type#15455 value) { }
	// RVA: -1
	public type#28660 set_writeMask(type#15455 value) { }
	// RVA: -1
	public type#28660 set_compareFunctionFront(type#16204 value) { }
	// RVA: -1
	public type#28660 set_passOperationFront(type#26518 value) { }
	// RVA: -1
	public type#28660 set_failOperationFront(type#26518 value) { }
	// RVA: -1
	public type#28660 set_zFailOperationFront(type#26518 value) { }
	// RVA: -1
	public type#28660 set_compareFunctionBack(type#16204 value) { }
	// RVA: -1
	public type#28660 set_passOperationBack(type#26518 value) { }
	// RVA: -1
	public type#28660 set_failOperationBack(type#26518 value) { }
	// RVA: -1
	public type#28660 set_zFailOperationBack(type#26518 value) { }
	// RVA: -1
	public virtual type#15313 Equals(type#26521 other) { }
	// RVA: -1
	public virtual type#15313 Equals(type#23705 obj) { }
	// RVA: -1
	public virtual type#20867 GetHashCode() { }
}
}
