// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.GraphicsSettings

namespace UnityEngine.Rendering
{
public class GraphicsSettings // TypeDefIndex: 9238
{
	// Fields
	type#8152 s_CurrentRenderPipelineGlobalSettings;

	// Methods
	// RVA: -1
	public static type#15313 get_lightsUseLinearIntensity() { }
	// RVA: -1
	public static type#15313 get_useScriptableRenderPipelineBatching() { }
	// RVA: -1
	private static type#25680 get_INTERNAL_currentRenderPipeline() { }
	// RVA: -1
	public static type#25250 get_currentRenderPipeline() { }
	// RVA: -1
	private static type#25680 get_INTERNAL_defaultRenderPipeline() { }
	// RVA: -1
	public static type#25250 get_defaultRenderPipeline() { }
	// RVA: -1
	internal static type#25946 GetDefaultShader(type#17228 type) { }
	// RVA: -1
	internal static type#22476 GetDefaultMaterial(type#17214 type) { }
	// RVA: -1
	private static type#23720 Internal_GetSettingsForRenderPipeline(type#26576 renderpipelineName) { }
	// RVA: -1
	private static type#25252 Internal_GetCurrentRenderPipelineGlobalSettings() { }
	// RVA: -1
	private static type#28660 .cctor() { }
	// RVA: -1
	private static type#20925 get_INTERNAL_currentRenderPipeline_Injected() { }
	// RVA: -1
	private static type#20925 get_INTERNAL_defaultRenderPipeline_Injected() { }
	// RVA: -1
	private static type#20925 Internal_GetSettingsForRenderPipeline_Injected(type#11995 renderpipelineName) { }
}
}
