// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.GPUDrivenRendererGroupDataNative

namespace UnityEngine.Rendering
{
public class GPUDrivenRendererGroupDataNative // TypeDefIndex: 9274
{
	// Fields
	type#12406 rendererGroupID;
	type#12375 localBounds;
	type#12456 lightmapScaleOffset;
	type#12406 gameObjectLayer;
	type#12439 renderingLayerMask;
	type#12406 lodGroupID;
	type#12419 motionVecGenMode;
	type#12394 packedRendererData;
	type#12406 rendererPriority;
	type#12406 meshIndex;
	type#12401 subMeshStartIndex;
	type#12406 materialsOffset;
	type#12401 materialsCount;
	type#12406 instancesOffset;
	type#12406 instancesCount;
	type#12395 editorData;
	type#20872 rendererGroupCount;
	type#12406 invalidRendererGroupID;
	type#20872 invalidRendererGroupIDCount;
	type#12417 localToWorldMatrix;
	type#12417 prevLocalToWorldMatrix;
	type#12406 rendererGroupIndex;
	type#20872 instanceCount;
	type#12406 meshID;
	type#12401 subMeshCount;
	type#12406 subMeshDescOffset;
	type#20872 meshCount;
	type#12435 subMeshDesc;
	type#20872 subMeshDescCount;
	type#12406 materialIndex;
	type#20872 materialIndexCount;
	type#12406 materialID;
	type#12393 packedMaterialData;
	type#12406 materialFilterFlags;
	type#20872 materialCount;
}
}
