// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Rendering.BatchCullingContext

namespace UnityEngine.Rendering
{
public class BatchCullingContext // TypeDefIndex: 9260
{
	// Fields
	type#9493 cullingPlanes;
	type#9476 cullingSplits;
	type#21734 lodParameters;
	type#22510 localToWorldMatrix;
	type#15091 viewType;
	type#15087 projectionType;
	type#15081 cullingFlags;
	type#15116 viewID;
	type#27926 cullingLayerMask;
	type#27943 sceneCullingMask;
	type#27907 splitExclusionMask;
	type#15463 isOrthographic;
	type#20880 receiverPlaneOffset;
	type#20880 receiverPlaneCount;
	type#20933 occlusionBuffer;

	// Methods
	// RVA: -1
	internal type#28660 .ctor(type#9492 inCullingPlanes, type#9475 inCullingSplits, type#21733 inLodParameters, type#22507 inLocalToWorldMatrix, type#15089 inViewType, type#15085 inProjectionType, type#15079 inBatchCullingFlags, type#27937 inViewID, type#27917 inCullingLayerMask, type#27937 inSceneCullingMask, type#15455 inExclusionSplitMask, type#20867 inReceiverPlaneOffset, type#20867 inReceiverPlaneCount, type#20925 inOcclusionBuffer) { }
}
}
