// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.RenderTextureFormat

namespace UnityEngine
{
public class RenderTextureFormat // TypeDefIndex: 8739
{
	// Fields
	type#20890 value__;
	type#25272 ARGB32;
	type#25272 Depth;
	type#25272 ARGBHalf;
	type#25272 Shadowmap;
	type#25272 RGB565;
	type#25272 ARGB4444;
	type#25272 ARGB1555;
	type#25272 Default;
	type#25272 ARGB2101010;
	type#25272 DefaultHDR;
	type#25272 ARGB64;
	type#25272 ARGBFloat;
	type#25272 RGFloat;
	type#25272 RGHalf;
	type#25272 RFloat;
	type#25272 RHalf;
	type#25272 R8;
	type#25272 ARGBInt;
	type#25272 RGInt;
	type#25272 RInt;
	type#25272 BGRA32;
	type#25272 RGB111110Float;
	type#25272 RG32;
	type#25272 RGBAUShort;
	type#25272 RG16;
	type#25272 BGRA10101010_XR;
	type#25272 BGR101010_XR;
	type#25272 R16;
}
}
