// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.RenderTextureDescriptor

namespace UnityEngine
{
public class RenderTextureDescriptor // TypeDefIndex: 8760
{
	// Fields
	type#20868 <width>k__BackingField;
	type#20868 <height>k__BackingField;
	type#20868 <msaaSamples>k__BackingField;
	type#20868 <volumeDepth>k__BackingField;
	type#20868 <mipCount>k__BackingField;
	type#19236 _graphicsFormat;
	type#19236 <stencilFormat>k__BackingField;
	type#19236 <depthStencilFormat>k__BackingField;
	type#27336 <dimension>k__BackingField;
	type#25974 <shadowSamplingMode>k__BackingField;
	type#28350 <vrUsage>k__BackingField;
	type#25264 _flags;
	type#25274 <memoryless>k__BackingField;

	// Methods
	// RVA: -1
	public type#20867 get_width() { }
	// RVA: -1
	public type#28660 set_width(type#20867 value) { }
	// RVA: -1
	public type#20867 get_height() { }
	// RVA: -1
	public type#28660 set_height(type#20867 value) { }
	// RVA: -1
	public type#20867 get_msaaSamples() { }
	// RVA: -1
	public type#28660 set_msaaSamples(type#20867 value) { }
	// RVA: -1
	public type#20867 get_volumeDepth() { }
	// RVA: -1
	public type#28660 set_volumeDepth(type#20867 value) { }
	// RVA: -1
	public type#28660 set_mipCount(type#20867 value) { }
	// RVA: -1
	public type#19235 get_graphicsFormat() { }
	// RVA: -1
	public type#28660 set_graphicsFormat(type#19235 value) { }
	// RVA: -1
	public type#19235 get_depthStencilFormat() { }
	// RVA: -1
	public type#28660 set_depthStencilFormat(type#19235 value) { }
	// RVA: -1
	public type#25268 get_colorFormat() { }
	// RVA: -1
	public type#28660 set_sRGB(type#15313 value) { }
	// RVA: -1
	public type#27335 get_dimension() { }
	// RVA: -1
	public type#28660 set_dimension(type#27335 value) { }
	// RVA: -1
	public type#25973 get_shadowSamplingMode() { }
	// RVA: -1
	public type#28660 set_shadowSamplingMode(type#25973 value) { }
	// RVA: -1
	public type#28660 set_vrUsage(type#28349 value) { }
	// RVA: -1
	public type#28660 set_memoryless(type#25273 value) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 width, type#20867 height, type#25268 colorFormat, type#20867 depthBufferBits) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 width, type#20867 height, type#25268 colorFormat, type#20867 depthBufferBits, type#20867 mipCount) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 width, type#20867 height, type#25268 colorFormat, type#20867 depthBufferBits, type#20867 mipCount, type#25277 readWrite) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 width, type#20867 height, type#19235 colorFormat, type#19235 depthStencilFormat) { }
	// RVA: -1
	public type#28660 .ctor(type#20867 width, type#20867 height, type#19235 colorFormat, type#19235 depthStencilFormat, type#20867 mipCount) { }
	// RVA: -1
	private type#28660 SetOrClearRenderTextureCreationFlag(type#15313 value, type#25263 flag) { }
	// RVA: -1
	internal type#28660 set_createdFromScript(type#15313 value) { }
	// RVA: -1
	public type#28660 set_useDynamicScale(type#15313 value) { }
}
}
