// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Hash128

namespace UnityEngine
{
public class Hash128 // TypeDefIndex: 8762
{
	// Fields
	type#27939 u64_0;
	type#27939 u64_1;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#27937 u64_0, type#27937 u64_1) { }
	// RVA: -1
	public virtual type#20867 CompareTo(type#19475 rhs) { }
	// RVA: -1
	public virtual type#26576 ToString() { }
	// RVA: -1
	public static type#19475 Parse(type#26576 hashString) { }
	// RVA: -1
	private static type#26576 Hash128ToStringImpl(type#19475 hash) { }
	// RVA: -1
	public virtual type#15313 Equals(type#23705 obj) { }
	// RVA: -1
	public virtual type#15313 Equals(type#19475 obj) { }
	// RVA: -1
	public virtual type#20867 GetHashCode() { }
	// RVA: -1
	public virtual type#20867 CompareTo(type#23705 obj) { }
	// RVA: -1
	public static type#15313 op_Equality(type#19475 hash1, type#19475 hash2) { }
	// RVA: -1
	public static type#15313 op_LessThan(type#19475 x, type#19475 y) { }
	// RVA: -1
	public static type#15313 op_GreaterThan(type#19475 x, type#19475 y) { }
	// RVA: -1
	private static type#28660 Parse_Injected(type#11995 hashString, type#11903 ret) { }
	// RVA: -1
	private static type#28660 Hash128ToStringImpl_Injected(type#11902 hash, type#11996 ret) { }
}
}
