// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.GameObject

namespace UnityEngine
{
public class GameObject // TypeDefIndex: 8857
{

	// Methods
	// RVA: -1
	public static type#19062 CreatePrimitive(type#24642 type) { }
	// RVA: -1
	public type#363 GetComponent() { }
	// RVA: -1
	public type#16259 GetComponent(type#27705 type) { }
	// RVA: -1
	internal type#28660 GetComponentFastPath(type#27705 type, type#20925 oneFurtherThanResultValue) { }
	// RVA: -1
	public type#16259 GetComponentInChildren(type#27705 type, type#15313 includeInactive) { }
	// RVA: -1
	public type#364 GetComponentInChildren() { }
	// RVA: -1
	public type#365 GetComponentInChildren(type#15313 includeInactive) { }
	// RVA: -1
	public type#16259 GetComponentInParent(type#27705 type, type#15313 includeInactive) { }
	// RVA: -1
	public type#366 GetComponentInParent() { }
	// RVA: -1
	public type#367 GetComponentInParent(type#15313 includeInactive) { }
	// RVA: -1
	private type#14435 GetComponentsInternal(type#27705 type, type#15313 useSearchTypeAsArrayReturnType, type#15313 recursive, type#15313 includeInactive, type#15313 reverse, type#23705 resultList) { }
	// RVA: -1
	public type#12558 GetComponents() { }
	// RVA: -1
	public type#28660 GetComponents(type#8253 results) { }
	// RVA: -1
	public type#12560 GetComponentsInChildren(type#15313 includeInactive) { }
	// RVA: -1
	public type#28660 GetComponentsInChildren(type#15313 includeInactive, type#8254 results) { }
	// RVA: -1
	public type#12559 GetComponentsInChildren() { }
	// RVA: -1
	public type#28660 GetComponentsInParent(type#15313 includeInactive, type#8255 results) { }
	// RVA: -1
	public type#12561 GetComponentsInParent(type#15313 includeInactive) { }
	// RVA: -1
	public type#15313 TryGetComponent(type#11354 component) { }
	// RVA: -1
	public type#15313 TryGetComponent(type#27705 type, type#11816 component) { }
	// RVA: -1
	internal type#16259 TryGetComponentInternal(type#27705 type) { }
	// RVA: -1
	internal type#28660 TryGetComponentFastPath(type#27705 type, type#20925 oneFurtherThanResultValue) { }
	// RVA: -1
	private type#16259 Internal_AddComponentWithType(type#27705 componentType) { }
	// RVA: -1
	public type#16259 AddComponent(type#27705 componentType) { }
	// RVA: -1
	public type#362 AddComponent() { }
	// RVA: -1
	public type#27605 get_transform() { }
	// RVA: -1
	public type#20867 get_layer() { }
	// RVA: -1
	public type#28660 set_layer(type#20867 value) { }
	// RVA: -1
	public type#28660 SetActive(type#15313 value) { }
	// RVA: -1
	public type#15313 get_activeSelf() { }
	// RVA: -1
	public type#15313 get_activeInHierarchy() { }
	// RVA: -1
	public type#15313 CompareTag(type#26576 tag) { }
	// RVA: -1
	private type#15313 CompareTag_Internal(type#26576 tag) { }
	// RVA: -1
	public type#28660 SendMessage(type#26576 methodName, type#23705 value, type#25809 options) { }
	// RVA: -1
	public type#28660 SendMessage(type#26576 methodName, type#23705 value) { }
	// RVA: -1
	public type#28660 .ctor(type#26576 name) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	public type#28660 .ctor(type#26576 name, type#13534 components) { }
	// RVA: -1
	private static type#28660 Internal_CreateGameObject(type#19062 self, type#26576 name) { }
	// RVA: -1
	public static type#19062 Find(type#26576 name) { }
	// RVA: -1
	public type#25611 get_scene() { }
	// RVA: -1
	public type#19062 get_gameObject() { }
	// RVA: -1
	private static type#20925 CreatePrimitive_Injected(type#24642 type) { }
	// RVA: -1
	private static type#20925 GetComponent_Injected(type#20925 _unity_self, type#27705 type) { }
	// RVA: -1
	private static type#28660 GetComponentFastPath_Injected(type#20925 _unity_self, type#27705 type, type#20925 oneFurtherThanResultValue) { }
	// RVA: -1
	private static type#20925 GetComponentInChildren_Injected(type#20925 _unity_self, type#27705 type, type#15313 includeInactive) { }
	// RVA: -1
	private static type#20925 GetComponentInParent_Injected(type#20925 _unity_self, type#27705 type, type#15313 includeInactive) { }
	// RVA: -1
	private static type#14435 GetComponentsInternal_Injected(type#20925 _unity_self, type#27705 type, type#15313 useSearchTypeAsArrayReturnType, type#15313 recursive, type#15313 includeInactive, type#15313 reverse, type#23705 resultList) { }
	// RVA: -1
	private static type#20925 TryGetComponentInternal_Injected(type#20925 _unity_self, type#27705 type) { }
	// RVA: -1
	private static type#28660 TryGetComponentFastPath_Injected(type#20925 _unity_self, type#27705 type, type#20925 oneFurtherThanResultValue) { }
	// RVA: -1
	private static type#20925 Internal_AddComponentWithType_Injected(type#20925 _unity_self, type#27705 componentType) { }
	// RVA: -1
	private static type#20925 get_transform_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#20867 get_layer_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_layer_Injected(type#20925 _unity_self, type#20867 value) { }
	// RVA: -1
	private static type#28660 SetActive_Injected(type#20925 _unity_self, type#15313 value) { }
	// RVA: -1
	private static type#15313 get_activeSelf_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 get_activeInHierarchy_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 CompareTag_Internal_Injected(type#20925 _unity_self, type#11995 tag) { }
	// RVA: -1
	private static type#28660 SendMessage_Injected(type#20925 _unity_self, type#11995 methodName, type#23705 value, type#25809 options) { }
	// RVA: -1
	private static type#28660 Internal_CreateGameObject_Injected(type#19062 self, type#11995 name) { }
	// RVA: -1
	private static type#20925 Find_Injected(type#11995 name) { }
	// RVA: -1
	private static type#28660 get_scene_Injected(type#20925 _unity_self, type#12107 ret) { }
}
}
