// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.GL

namespace UnityEngine
{
public class GL // TypeDefIndex: 8701
{

	// Methods
	// RVA: -1
	public static type#28660 Vertex3(type#26059 x, type#26059 y, type#26059 z) { }
	// RVA: -1
	public static type#28660 TexCoord3(type#26059 x, type#26059 y, type#26059 z) { }
	// RVA: -1
	public static type#28660 TexCoord2(type#26059 x, type#26059 y) { }
	// RVA: -1
	public static type#28660 MultiTexCoord3(type#20867 unit, type#26059 x, type#26059 y, type#26059 z) { }
	// RVA: -1
	public static type#28660 MultiTexCoord2(type#20867 unit, type#26059 x, type#26059 y) { }
	// RVA: -1
	private static type#28660 ImmediateColor(type#26059 r, type#26059 g, type#26059 b, type#26059 a) { }
	// RVA: -1
	public static type#28660 Color(type#16067 c) { }
	// RVA: -1
	private static type#28660 SetViewMatrix(type#22507 m) { }
	// RVA: -1
	public static type#28660 set_modelview(type#22507 value) { }
	// RVA: -1
	public static type#28660 PushMatrix() { }
	// RVA: -1
	public static type#28660 PopMatrix() { }
	// RVA: -1
	public static type#28660 LoadOrtho() { }
	// RVA: -1
	public static type#28660 LoadProjectionMatrix(type#22507 mat) { }
	// RVA: -1
	private static type#28660 GLLoadPixelMatrixScript(type#26059 left, type#26059 right, type#26059 bottom, type#26059 top) { }
	// RVA: -1
	public static type#28660 LoadPixelMatrix(type#26059 left, type#26059 right, type#26059 bottom, type#26059 top) { }
	// RVA: -1
	private static type#28660 GLIssuePluginEvent(type#20925 callback, type#20867 eventID) { }
	// RVA: -1
	public static type#28660 IssuePluginEvent(type#20925 callback, type#20867 eventID) { }
	// RVA: -1
	public static type#28660 Begin(type#20867 mode) { }
	// RVA: -1
	public static type#28660 End() { }
	// RVA: -1
	private static type#28660 GLClear(type#15313 clearDepth, type#15313 clearColor, type#16067 backgroundColor, type#26059 depth) { }
	// RVA: -1
	public static type#28660 Clear(type#15313 clearDepth, type#15313 clearColor, type#16067 backgroundColor, type#26059 depth) { }
	// RVA: -1
	public static type#28660 Clear(type#15313 clearDepth, type#15313 clearColor, type#16067 backgroundColor) { }
	// RVA: -1
	public static type#28660 Viewport(type#25017 pixelRect) { }
	// RVA: -1
	private static type#28660 SetViewMatrix_Injected(type#12002 m) { }
	// RVA: -1
	private static type#28660 LoadProjectionMatrix_Injected(type#12002 mat) { }
	// RVA: -1
	private static type#28660 GLClear_Injected(type#15313 clearDepth, type#15313 clearColor, type#11810 backgroundColor, type#26059 depth) { }
	// RVA: -1
	private static type#28660 Viewport_Injected(type#12079 pixelRect) { }
}
}
