// Assembly: UnityEngine.CoreModule
// Full name: UnityEngine.Display

namespace UnityEngine
{
public class Display // TypeDefIndex: 8694
{
	// Fields
	type#20927 nativeDisplay;
	type#12989 displays;
	type#17384 _mainDisplay;
	type#20873 m_ActiveEditorGameViewTarget;
	type#30905 onDisplaysUpdated;

	// Methods
	// RVA: -1
	internal type#28660 .ctor() { }
	// RVA: -1
	internal type#28660 .ctor(type#20925 nativeDisplay) { }
	// RVA: -1
	public type#20867 get_renderingWidth() { }
	// RVA: -1
	public type#20867 get_renderingHeight() { }
	// RVA: -1
	public type#20867 get_systemWidth() { }
	// RVA: -1
	public type#20867 get_systemHeight() { }
	// RVA: -1
	public static type#28468 RelativeMouseAt(type#28468 inputMouseCoordinates) { }
	// RVA: -1
	public static type#17383 get_main() { }
	// RVA: -1
	internal static type#28660 RecreateDisplayList(type#13170 nativeDisplay) { }
	// RVA: -1
	internal static type#28660 FireDisplaysUpdated() { }
	// RVA: -1
	private static type#28660 GetSystemExtImpl(type#20925 nativeDisplay, type#11944 w, type#11944 h) { }
	// RVA: -1
	private static type#28660 GetRenderingExtImpl(type#20925 nativeDisplay, type#11944 w, type#11944 h) { }
	// RVA: -1
	private static type#20867 RelativeMouseAtImpl(type#20867 x, type#20867 y, type#11944 rx, type#11944 ry) { }
	// RVA: -1
	private static type#28660 .cctor() { }
}
}
