// Assembly: UnityEngine.AudioModule
// Full name: UnityEngine.AudioSource

namespace UnityEngine
{
public class AudioSource // TypeDefIndex: 13235
{

	// Methods
	// RVA: -1
	private static type#28660 PlayHelper(type#14748 source, type#27937 delay) { }
	// RVA: -1
	private static type#28660 PlayOneShotHelper(type#14748 source, type#14733 clip, type#26059 volumeScale) { }
	// RVA: -1
	private type#28660 Stop(type#15313 stopOneShots) { }
	// RVA: -1
	public type#28660 set_volume(type#26059 value) { }
	// RVA: -1
	public type#14733 get_clip() { }
	// RVA: -1
	public type#28660 set_clip(type#14733 value) { }
	// RVA: -1
	public type#14745 get_resource() { }
	// RVA: -1
	public type#28660 set_resource(type#14745 value) { }
	// RVA: -1
	public type#28660 set_outputAudioMixerGroup(type#14740 value) { }
	// RVA: -1
	public type#28660 Play() { }
	// RVA: -1
	public type#28660 PlayOneShot(type#14733 clip, type#26059 volumeScale) { }
	// RVA: -1
	public type#28660 Stop() { }
	// RVA: -1
	public type#28660 Pause() { }
	// RVA: -1
	public type#15313 get_isPlaying() { }
	// RVA: -1
	public type#15313 get_loop() { }
	// RVA: -1
	public type#28660 set_loop(type#15313 value) { }
	// RVA: -1
	public type#28660 set_priority(type#20867 value) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#28660 PlayHelper_Injected(type#20925 source, type#27937 delay) { }
	// RVA: -1
	private static type#28660 PlayOneShotHelper_Injected(type#20925 source, type#20925 clip, type#26059 volumeScale) { }
	// RVA: -1
	private static type#28660 Stop_Injected(type#20925 _unity_self, type#15313 stopOneShots) { }
	// RVA: -1
	private static type#28660 set_volume_Injected(type#20925 _unity_self, type#26059 value) { }
	// RVA: -1
	private static type#20925 get_resource_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_resource_Injected(type#20925 _unity_self, type#20925 value) { }
	// RVA: -1
	private static type#28660 set_outputAudioMixerGroup_Injected(type#20925 _unity_self, type#20925 value) { }
	// RVA: -1
	private static type#28660 Pause_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 get_isPlaying_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#15313 get_loop_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_loop_Injected(type#20925 _unity_self, type#15313 value) { }
	// RVA: -1
	private static type#28660 set_priority_Injected(type#20925 _unity_self, type#20867 value) { }
}
}
