// Assembly: UnityEngine.AIModule
// Full name: UnityEngine.AI.NavMeshAgent

namespace UnityEngine.AI
{
public class NavMeshAgent // TypeDefIndex: 13462
{

	// Methods
	// RVA: -1
	public type#15313 SetDestination(type#28468 target) { }
	// RVA: -1
	public type#28660 set_destination(type#28468 value) { }
	// RVA: -1
	public type#26059 get_remainingDistance() { }
	// RVA: -1
	public type#28660 set_isStopped(type#15313 value) { }
	// RVA: -1
	public type#15313 CalculatePath(type#28468 targetPosition, type#23348 path) { }
	// RVA: -1
	private type#15313 CalculatePathInternal(type#28468 targetPosition, type#23348 path) { }
	// RVA: -1
	public type#28660 set_updateRotation(type#15313 value) { }
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	private static type#15313 SetDestination_Injected(type#20925 _unity_self, type#12221 target) { }
	// RVA: -1
	private static type#28660 set_destination_Injected(type#20925 _unity_self, type#12221 value) { }
	// RVA: -1
	private static type#26059 get_remainingDistance_Injected(type#20925 _unity_self) { }
	// RVA: -1
	private static type#28660 set_isStopped_Injected(type#20925 _unity_self, type#15313 value) { }
	// RVA: -1
	private static type#15313 CalculatePathInternal_Injected(type#20925 _unity_self, type#12221 targetPosition, type#20925 path) { }
	// RVA: -1
	private static type#28660 set_updateRotation_Injected(type#20925 _unity_self, type#15313 value) { }
}
}
