// Assembly: Unity.VectorGraphics
// Full name: <SegmentsInPath>d__109

public class <SegmentsInPath>d__109 // TypeDefIndex: 10882
{
	// Fields
	type#20868 <>1__state;
	type#15141 <>2__current;
	type#20868 <>l__initialThreadId;
	type#6662 segments;
	type#6663 <>3__segments;
	type#15314 closed;
	type#15318 <>3__closed;
	type#6868 <e>5__2;
	type#15139 <s2>5__3;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 <>1__state) { }
	// RVA: -1
	private virtual type#28660 System.IDisposable.Dispose() { }
	// RVA: -1
	private virtual type#15313 MoveNext() { }
	// RVA: -1
	private virtual type#15140 System.Collections.Generic.IEnumerator<Unity.VectorGraphics.BezierSegment>.get_Current() { }
	// RVA: -1
	private virtual type#28660 System.Collections.IEnumerator.Reset() { }
	// RVA: -1
	private virtual type#23705 System.Collections.IEnumerator.get_Current() { }
	// RVA: -1
	private virtual type#6869 System.Collections.Generic.IEnumerable<Unity.VectorGraphics.BezierSegment>.GetEnumerator() { }
	// RVA: -1
	private virtual type#20073 System.Collections.IEnumerable.GetEnumerator() { }
}
