// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.GradientFill

namespace Unity.VectorGraphics
{
public class GradientFill // TypeDefIndex: 10900
{
	// Fields
	type#19207 <Type>k__BackingField;
	type#13087 <Stops>k__BackingField;
	type#18529 <Mode>k__BackingField;
	type#26060 m_Opacity;
	type#14170 <Addressing>k__BackingField;
	type#28440 <RadialFocus>k__BackingField;

	// Methods
	// RVA: -1
	public type#19206 get_Type() { }
	// RVA: -1
	public type#28660 set_Type(type#19206 value) { }
	// RVA: -1
	public type#13086 get_Stops() { }
	// RVA: -1
	public type#28660 set_Stops(type#13086 value) { }
	// RVA: -1
	public virtual type#18528 get_Mode() { }
	// RVA: -1
	public virtual type#28660 set_Mode(type#18528 value) { }
	// RVA: -1
	public virtual type#26059 get_Opacity() { }
	// RVA: -1
	public virtual type#28660 set_Opacity(type#26059 value) { }
	// RVA: -1
	public type#14169 get_Addressing() { }
	// RVA: -1
	public type#28660 set_Addressing(type#14169 value) { }
	// RVA: -1
	public type#28439 get_RadialFocus() { }
	// RVA: -1
	public type#28660 set_RadialFocus(type#28439 value) { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
