// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.External.LibTessDotNet.PriorityQueue`1

namespace Unity.VectorGraphics.External.LibTessDotNet
{
public class PriorityQueue`1 // TypeDefIndex: 10929
{
	// Fields
	type#8158 _leq;
	type#9912 _heap;
	type#12649 _keys;
	type#13151 _order;
	type#20868 _size;
	type#20868 _max;
	type#15314 _initialized;

	// Methods
	// RVA: -1
	public type#15313 get_Empty() { }
	// RVA: -1
	public type#28660 .ctor(type#20867 initialSize, type#8157 leq) { }
	// RVA: -1
	private static type#28660 Swap(type#11942 a, type#11942 b) { }
	// RVA: -1
	public type#28660 Init() { }
	// RVA: -1
	public type#24148 Insert(type#1313 value) { }
	// RVA: -1
	public type#1313 ExtractMin() { }
	// RVA: -1
	public type#1313 Minimum() { }
	// RVA: -1
	public type#28660 Remove(type#24148 handle) { }
}
}
