// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.External.LibTessDotNet.PriorityHeap`1

namespace Unity.VectorGraphics.External.LibTessDotNet
{
public class PriorityHeap`1 // TypeDefIndex: 10927
{
	// Fields
	type#8156 _leq;
	type#13151 _nodes;
	type#12719 _handles;
	type#20868 _size;
	type#20868 _max;
	type#20868 _freeList;
	type#15314 _initialized;

	// Methods
	// RVA: -1
	public type#15313 get_Empty() { }
	// RVA: -1
	public type#28660 .ctor(type#20867 initialSize, type#8155 leq) { }
	// RVA: -1
	private type#28660 FloatDown(type#20867 curr) { }
	// RVA: -1
	private type#28660 FloatUp(type#20867 curr) { }
	// RVA: -1
	public type#28660 Init() { }
	// RVA: -1
	public type#24148 Insert(type#1312 value) { }
	// RVA: -1
	public type#1312 ExtractMin() { }
	// RVA: -1
	public type#1312 Minimum() { }
	// RVA: -1
	public type#28660 Remove(type#24148 handle) { }
}
}
