// Assembly: Unity.VectorGraphics
// Full name: Unity.VectorGraphics.External.LibTessDotNet.Mesh

namespace Unity.VectorGraphics.External.LibTessDotNet
{
public class Mesh // TypeDefIndex: 10916
{
	// Fields
	type#32338 _vHead;
	type#32334 _fHead;
	type#32330 _eHead;
	type#32330 _eHeadSym;

	// Methods
	// RVA: -1
	public type#28660 .ctor() { }
	// RVA: -1
	public virtual type#28660 Reset() { }
	// RVA: -1
	public virtual type#28660 OnFree() { }
	// RVA: -1
	public type#32329 MakeEdge() { }
	// RVA: -1
	public type#28660 Splice(type#32329 eOrg, type#32329 eDst) { }
	// RVA: -1
	public type#28660 Delete(type#32329 eDel) { }
	// RVA: -1
	public type#32329 AddEdgeVertex(type#32329 eOrg) { }
	// RVA: -1
	public type#32329 SplitEdge(type#32329 eOrg) { }
	// RVA: -1
	public type#32329 Connect(type#32329 eOrg, type#32329 eDst) { }
	// RVA: -1
	public type#28660 ZapFace(type#32333 fZap) { }
	// RVA: -1
	public type#28660 MergeConvexFaces(type#20867 maxVertsPerFace) { }
	// RVA: -1
	public type#28660 Check() { }
}
}
