// Assembly: Unity.TextMeshPro
// Full name: <DoSpriteAnimationInternal>d__7

public class <DoSpriteAnimationInternal>d__7 // TypeDefIndex: 9476
{
	// Fields
	type#20868 <>1__state;
	type#23706 <>2__current;
	type#26916 <>4__this;
	type#20872 start;
	type#20872 end;
	type#26920 spriteAsset;
	type#20872 currentCharacter;
	type#20872 framerate;
	type#20868 <currentFrame>5__2;
	type#26859 <charInfo>5__3;
	type#20868 <materialIndex>5__4;
	type#20868 <vertexIndex>5__5;
	type#26900 <meshInfo>5__6;
	type#26060 <baseSpriteScale>5__7;
	type#26060 <elapsedTime>5__8;
	type#26060 <targetTime>5__9;

	// Methods
	// RVA: -1
	public type#28660 .ctor(type#20867 <>1__state) { }
	// RVA: -1
	private virtual type#28660 System.IDisposable.Dispose() { }
	// RVA: -1
	private virtual type#15313 MoveNext() { }
	// RVA: -1
	private virtual type#23705 System.Collections.Generic.IEnumerator<System.Object>.get_Current() { }
	// RVA: -1
	private virtual type#28660 System.Collections.IEnumerator.Reset() { }
	// RVA: -1
	private virtual type#23705 System.Collections.IEnumerator.get_Current() { }
}
