// Assembly: Assembly-CSharp
// Full name: Com.LuisPedroFonseca.ProCamera2D.TopDownShooter.PlayerFire

namespace Com.LuisPedroFonseca.ProCamera2D.TopDownShooter
{
public class PlayerFire // TypeDefIndex: 1058
{
	// Fields
	type#24548 BulletPool;
	type#27608 WeaponTip;
	type#26063 FireRate;
	type#26063 FireShakeForce;
	type#26063 FireShakeDuration;
	type#27606 PFDBKBPHAEK;

	// Methods
	// RVA: -1
	private type#20073 ICNDBKBJPCF() { }
	// RVA: -1
	private type#28660 IHOHNGGAKPF() { }
	// RVA: -1
	private type#28660 MOEGOEFDGCI() { }
	// RVA: -1
	private type#20073 NHCDBHOAPKB() { }
	// RVA: -1
	private type#28660 OIEDALCNNMC() { }
	// RVA: -1
	private type#28660 OKGAGABPEJK() { }
	// RVA: -1
	private type#28660 HJPHLIJBLMD() { }
	// RVA: -1
	private type#28660 ANHBFLCNBJA() { }
	// RVA: -1
	private type#28660 BOAOEEDOFCN() { }
	// RVA: -1
	private type#28660 KNICGBDNCHI() { }
	// RVA: -1
	private type#20073 MELLAKDHIPB() { }
	// RVA: -1
	private type#28660 OOCDPEBNJCE() { }
	// RVA: -1
	private type#28660 Awake() { }
	// RVA: -1
	private type#28660 OJIAELOLFIF() { }
	// RVA: -1
	private type#28660 Update() { }
	// RVA: -1
	private type#28660 ICHBBACNFGD() { }
	// RVA: -1
	private type#20073 JKILLIGAMFE() { }
	// RVA: -1
	private type#20073 NKPHGFAGGJA() { }
	// RVA: -1
	public type#28660 .ctor() { }
}
}
