<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x268" id="Maze Chest">
    <DisplayId>Event Chest</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <KeepDamageRecord />
    <TrackLoot />
    <HitSound>monster/djinn_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <RandomTexture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x07</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x08</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x09</Index>
      </Texture>
      <Texture>
        <File>d3LofiObjBigEmbed</File>
        <Index>0x0a</Index>
      </Texture>
    </RandomTexture>
    <MaxHitPoints>30000</MaxHitPoints>
    <Defense>0</Defense>
    <Size>0</Size>
    <Exp>1000</Exp>
    <StasisImmune />
    <KillStat stat="StructureKills" />
    <Labels>CHEST</Labels>
  </Object>
  <Object type="0x269" id="Special Room Teleporter">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x79</Index>
    </Texture>
    <Animation prob="1">
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x79</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7a</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7b</Index>
        </Texture>
      </Frame>
      <Frame time="0.1">
        <Texture>
          <File>alienInvasionObjects8x8</File>
          <Index>0x7c</Index>
        </Texture>
      </Frame>
    </Animation>
    <Size>0</Size>
    <Color>0x1EB3D9</Color>
    <ShadowColor>0x1EB3D9</ShadowColor>
    <Z>0.2</Z>
  </Object>
  <Object type="0x26a" id="Special Room Teleport Target">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x26b" id="Special Room Manager">
    <Class>GameObject</Class>
    <Texture>
      <File>alienInvasionObjects8x8</File>
      <Index>0x6b</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0x270" id="Spider Dirt Wall Destructible">
    <Class>Wall</Class>
    <Texture>
      <File>lofiEnvironment2</File>
      <Index>0xa9</Index>
    </Texture>
    <Top>
      <Texture>
        <File>lofiEnvironment2</File>
        <Index>0xaa</Index>
      </Texture>
    </Top>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <MaxHitPoints>5000</MaxHitPoints>
    <Static />
    <FullOccupy />
    <OccupySquare />
    <EnemyOccupySquare />
    <Enemy />
    <Exp>0</Exp>
    <BlocksSight />
    <KillStat stat="StructureKills" />
  </Object>
  <Object type="0x271" id="Maze Exit Helper">
    <Class>Character</Class>
    <Texture>
      <File>d3LofiObjBigEmbed</File>
      <Index>0x08</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
  </Object>
  <Object type="0x099b" id="Jeebs">
    <Class>Character</Class>
    <Group>Mad Lab</Group>
    <RemoteTexture>
      <Instance>testing</Instance>
      <Id>7632526</Id>
      <Right />
    </RemoteTexture>
    <HitSound>monster/slimes_death</HitSound>
    <DeathSound>monster/flying_brain_death</DeathSound>
    <Size>200</Size>
    <ShadowSize>50</ShadowSize>
  </Object>
  <Object type="0x445c" id="condtesttarget">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>5000</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
  </Object>
  <Object type="0x445e" id="condtestcheck">
    <Group>Pirates</Group>
    <Enemy />
    <Exp>1</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8rBeach</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/pirates_hit</HitSound>
    <DeathSound>monster/pirates_death</DeathSound>
    <Size>100</Size>
    <MaxHitPoints>500000</MaxHitPoints>
    <Defense>0</Defense>
    <BXP>2</BXP>
    <Terrain>ShoreSand</Terrain>
    <Projectile id="0">
      <ObjectId>Blade</ObjectId>
      <Damage>4</Damage>
      <Speed>40</Speed>
      <LifetimeMS>600</LifetimeMS>
    </Projectile>
  </Object>
  <Object type="0xe263" id="DPS Dummy Standard">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>130</Size>
    <CustomHitbox x="0" y="0" scale="1.0" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
  <Object type="0xe264" id="DPS Dummy Medium">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>150</Size>
    <CustomHitbox x="0" y="0" scale="1.5" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
  <Object type="0xe265" id="DPS Dummy Large">
    <DisplayId>DPS Dummy 0</DisplayId>
    <Class>Enemy</Class>
    <Enemy />
    <Exp>195</Exp>
    <Texture>
      <File>lofiEnvironment3</File>
      <Index>0x97</Index>
    </Texture>
    <Size>170</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MaxHitPoints>10000000</MaxHitPoints>
    <ShadowSize>50</ShadowSize>
    <AlwaysPositiveHealth />
    <NoMiniMap />
  </Object>
  <Object type="0xe262" id="DPS Dummy Speaker">
    <DisplayId>DPS Tester</DisplayId>
    <Class>InteractiveInfoObject</Class>
    <Texture>
      <File>steamworksObjects8x8</File>
      <Index>761</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <DrawOnGround />
    <NoMiniMap />
    <InteractInfo distance="4" title="Dps commands" text="The Dps targets at the top of this room have hitbox size 1, 1.5 and 2 respectively. On the sides of the room are groups of normal dps targets to test multihit or AoE damage. Say start to begin a 5 second Dps Period, start ten for 10 seconds, and start thirty for 30 seconds." />
  </Object>
  <Object type="0xe266" id="DPS Dungeon Portal">
    <Class>Portal</Class>
    <DungeonName>DPS Test</DungeonName>
    <IntergamePortal />
    <Texture>
      <File>lofiObj3</File>
      <Index>0x4f7</Index>
    </Texture>
    <Animation prob="1" period=".8">
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x4f7</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiObj3</File>
          <Index>0x4f8</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
</Objects>