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    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36aa" id="Adult Basilisk 4">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>950</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36ab" id="Adult Basilisk 5">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36ac" id="Adult Basilisk 6">
    <DisplayId>Adult Basilisk</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars8x8</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>7500</MaxHitPoints>
    <Defense>15</Defense>
    <Exp>0</Exp>
    <Size>120</Size>
    <HitSound>monster/dragons_hit</HitSound>
    <DeathSound>monster/dragons_death</DeathSound>
    <ShadowSize>80</ShadowSize>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <Projectile id="0">
      <ObjectId>Basilisk Bite</ObjectId>
      <Damage>40</Damage>
      <Speed>150</Speed>
      <LifetimeMS>130</LifetimeMS>
      <Size>85</Size>
      <MultiHit />
      <ConditionEffect duration="3">Bleeding</ConditionEffect>
      <ConditionEffect duration="3">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Basilisk Swipe</ObjectId>
      <Damage>45</Damage>
      <Speed>50</Speed>
      <Size>105</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="3">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>Basilisk Spit</ObjectId>
      <Damage>80</Damage>
      <Speed>60</Speed>
      <Size>100</Size>
      <LifetimeMS>1850</LifetimeMS>
    </Projectile>
    <Projectile id="3">
      <ObjectId>Basilisk Barrier</ObjectId>
      <Damage>20</Damage>
      <Speed>40</Speed>
      <Size>90</Size>
      <LifetimeMS>450</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="1">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Basilisk Claw</ObjectId>
      <Damage>75</Damage>
      <Speed>70</Speed>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
    </Projectile>
    <Projectile id="5">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>1000</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="6">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>900</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Basilisk Energy</ObjectId>
      <Damage>80</Damage>
      <Speed>100</Speed>
      <Size>100</Size>
      <LifetimeMS>850</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
    </Projectile>
    <Projectile id="8">
      <ObjectId>Basilisk Wheel</ObjectId>
      <Damage>60</Damage>
      <Size>100</Size>
      <Speed>0</Speed>
      <LifetimeMS>5000</LifetimeMS>
      <ConditionEffect duration="1">Unstable</ConditionEffect>
    </Projectile>
    <KillStat stat="CritterKills" />
    <Labels>ENEMY,MINION,CRITTER,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36ad" id="El Dorado">
    <DisplayId>El Dorado</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>0</Index>
    </AnimatedTexture>
    <MaxHitPoints>90000</MaxHitPoints>
    <Defense>65</Defense>
    <Exp>15000</Exp>
    <BXP>75000</BXP>
    <Size>160</Size>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <MinimapIcon piece="Miniboss" />
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Quest />
    <God />
    <DontFaceAttacks />
    <DontFaceMovement />
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <DazedImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>El Dorado Spike</ObjectId>
      <Damage>80</Damage>
      <Speed>45</Speed>
      <Size>100</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>El Dorado Line</ObjectId>
      <Damage>0</Damage>
      <Speed>70</Speed>
      <Size>210</Size>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>El Dorado Gold</ObjectId>
      <Damage>200</Damage>
      <Speed>80</Speed>
      <Size>130</Size>
      <LifetimeMS>2000</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>El Dorado Curse</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <Size>130</Size>
      <LifetimeMS>2100</LifetimeMS>
      <Amplitude>2.5</Amplitude>
      <Frequency>0.5</Frequency>
      <FaceDir />
      <MultiHit />
      <ConditionEffect duration="3">Curse</ConditionEffect>
    </Projectile>
    <Projectile id="7">
      <ObjectId>El Dorado Shield</ObjectId>
      <Damage>50</Damage>
      <Speed>45</Speed>
      <Size>120</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
      <ArmorPiercing />
      <Boomerang />
      <ConditionEffect duration="5">Curse</ConditionEffect>
      <ConditionEffect duration="3">Slowed</ConditionEffect>
    </Projectile>
    <HealthBarBoss radius="18" />
    <KillStat stat="StructureKills" />
    <KillStat stat="GodKills" />
    <Labels>ENEMY,MINIBOSS,BOSSFIGHT,GOD</Labels>
    <DamageBasedXP />
  </Object>
  <Object type="0x36ae" id="Demon Tribesman">
    <DisplayId>Demon Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>26250</MaxHitPoints>
    <Defense>25</Defense>
    <StasisImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Demonic Wave</ObjectId>
      <Damage>120</Damage>
      <Speed>90</Speed>
      <LifetimeMS>650</LifetimeMS>
      <Size>130</Size>
      <MultiHit />
      <ConditionEffect duration="2.6">Armor Broken</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Demonic Blast</ObjectId>
      <Damage>75</Damage>
      <Speed>110</Speed>
      <LifetimeMS>1800</LifetimeMS>
      <Size>120</Size>
      <ConditionEffect duration="4">Slowed</ConditionEffect>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>1</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36af" id="Insect Tribesman">
    <DisplayId>Insect Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>2</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>18750</MaxHitPoints>
    <Defense>35</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <StunImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Insectile Spike</ObjectId>
      <Damage>90</Damage>
      <Speed>35</Speed>
      <LifetimeMS>9000</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Insectile Goo</ObjectId>
      <Damage>60</Damage>
      <Speed>95</Speed>
      <LifetimeMS>2100</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>2</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36b0" id="Bird Tribesman">
    <DisplayId>Bird Tribesman</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>3</Index>
    </AnimatedTexture>
    <HitSound>monster/ogres_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>1</Size>
    <Exp>1000</Exp>
    <BXP>4750</BXP>
    <God />
    <MaxHitPoints>26250</MaxHitPoints>
    <Defense>40</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <SlowImmune />
    <TrackLoot />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>100</Damage>
      <Speed>105</Speed>
      <LifetimeMS>1500</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>Avian Bolt</ObjectId>
      <Damage>135</Damage>
      <Speed>90</Speed>
      <LifetimeMS>3400</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="1">Quiet</ConditionEffect>
    </Projectile>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>secludedThicketChars16x16</File>
        <Index>3</Index>
      </AnimatedTexture>
      <Effect cooldown="0.1" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <KillStat stat="HumanoidKills" />
    <KillStat stat="LesserGodKills" />
    <Labels>ENEMY,MINION,GOD,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
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      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x36c7" id="ST B2">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x36c8" id="ST B3">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x36c9" id="ST B4">
    <DisplayId>Bird Mask</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>secludedThicketObjects8x8</File>
      <Index>0x02</Index>
    </Texture>
    <Size>0</Size>
    <Invincible />
    <NoMiniMap />
    <Projectile id="0">
      <ObjectId>Avian Spinner</ObjectId>
      <Damage>80</Damage>
      <Speed>85</Speed>
      <LifetimeMS>3700</LifetimeMS>
      <Size>100</Size>
      <ConditionEffect duration="2">Unstable</ConditionEffect>
      <Boomerang />
      <MultiHit />
    </Projectile>
    <AltTexture id="1">
      <Texture>
        <File>secludedThicketObjects8x8</File>
        <Index>0x02</Index>
      </Texture>
      <Effect cooldown="0.2" particle="SwirlingMist">XMLEffect</Effect>
    </AltTexture>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
  </Object>
  <Object type="0x36ca" id="Xolotl the Lightning God">
    <DisplayId>Xolotl the Lightning God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>5</Index>
    </AnimatedTexture>
      --&gt;
      <MaxHitPoints>90000</MaxHitPoints><Defense>30</Defense><Exp>20000</Exp><BXP>100000</BXP><Size>135</Size><CustomHitbox x="0" y="0" scale="2.0" /><MinimapIcon piece="Boss" /><HitSound>monster/archdemon_hit</HitSound><DeathSound>monster/archdemon_death</DeathSound><Quest /><God /><StasisImmune /><ParalyzeImmune /><StunImmune /><EventChestBoss /><TrackLoot /><AlwaysPositiveHealth /><Projectile id="0"><ObjectId>Lightning Shot</ObjectId><Damage>125</Damage><Speed>70</Speed><Size>90</Size><LifetimeMS>5000</LifetimeMS><MultiHit /></Projectile><Projectile id="1"><ObjectId>Static Ball</ObjectId><Damage>80</Damage><Speed>80</Speed><Size>90</Size><LifetimeMS>5000</LifetimeMS><MultiHit /><ConditionEffect duration="3">Bleeding</ConditionEffect></Projectile><Projectile id="2"><ObjectId>Electric Discharge</ObjectId><Damage>140</Damage><Speed>60</Speed><LifetimeMS>5000</LifetimeMS><Size>80</Size><MultiHit /></Projectile><Projectile id="3"><ObjectId>Static Star</ObjectId><Damage>130</Damage><Speed>40</Speed><LifetimeMS>10000</LifetimeMS><Magnitude>8</Magnitude><PassesCover /><Parametric /><FaceDir /><Size>120</Size><MultiHit /></Projectile><Projectile id="4"><ObjectId>Electric Field</ObjectId><Speed>150</Speed><Damage>0</Damage><Size>100</Size><LifetimeMS>4000</LifetimeMS><ConditionEffect duration="2">Petrify</ConditionEffect><MultiHit /></Projectile><AltTexture id="1"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></AltTexture><AltTexture id="2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>10</Index></AnimatedTexture></AltTexture><AltTexture id="3"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>11</Index></AnimatedTexture></AltTexture><AltTexture id="4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>12</Index></AnimatedTexture></AltTexture><AltTexture id="5"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>13</Index></AnimatedTexture></AltTexture><AltTexture id="6"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>14</Index></AnimatedTexture></AltTexture><AltTexture id="7"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>15</Index></AnimatedTexture></AltTexture><AltTexture id="8"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>16</Index></AnimatedTexture></AltTexture><AltTexture id="9"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>17</Index></AnimatedTexture></AltTexture><AltTexture id="10"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>18</Index></AnimatedTexture></AltTexture><Animation prob="1" period="0.8" id="dance"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>11</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>12</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>13</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>14</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="stormy"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>10</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.8" id="hurt"><Frame time="0.4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>15</Index></AnimatedTexture></Frame><Frame time="0.4"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>16</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="ele"><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>17</Index></AnimatedTexture></Frame><Frame time="0.2"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>18</Index></AnimatedTexture></Frame></Animation><Animation prob="1" period="0.4" id="ini"><Frame time="1"><AnimatedTexture><File>secludedThicketChars16x16</File><Index>9</Index></AnimatedTexture></Frame></Animation>
      --&gt;
      <SoulboundDust dustMin="40" dustMax="48" seasonalBonus="0.15">greenDust</SoulboundDust><SoulboundDust dustMin="52" dustMax="60" seasonalBonus="0.15">redDust</SoulboundDust><HealthBarBoss radius="30" /><KillStat stat="HumanoidKills" /><KillStat stat="GodKills" /><DamageBasedXP /><Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,HUMANOID,GOD,HPSCALEONENTRY,AMULET_VETERAN</Labels><SpecialSpawn category="Bis">Secluded Thicket Portal</SpecialSpawn><SpecialSpawn category="Chef">Grapes of Wrath</SpecialSpawn><SpecialSpawn category="PetCollector">Rare Avian Egg</SpecialSpawn><SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn><SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn><SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn><SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn><SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn><SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn><SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Armor">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn><SpecialSpawn category="Souvenir_HIG">Penetrating Blast Spell</SpecialSpawn><SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn><SpecialSpawn category="SkinHunter" perPlayer="true">Good Mask Spirit Pet Stone</SpecialSpawn><SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn><SpecialSpawn category="Token">3STToken</SpecialSpawn><SpecialSpawn category="Oryxmania">Xolotl Arena Portal</SpecialSpawn><SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn><SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn><SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn><Presentation><Style id="SetAnimini"><StyleStep id="ini">SetAnimation</StyleStep></Style><Style id="SetAnimstormy"><StyleStep id="stormy">SetAnimation</StyleStep></Style><Style id="SetAnimdance"><StyleStep id="dance">SetAnimation</StyleStep></Style><Style id="SetAlt1"><StyleStep altTextureId="1">SetAltTexture</StyleStep></Style><Style id="SetAlt2"><StyleStep altTextureId="2">SetAltTexture</StyleStep></Style><Style id="SetAlt3"><StyleStep altTextureId="3">SetAltTexture</StyleStep></Style><Style id="SetAlt4"><StyleStep altTextureId="4">SetAltTexture</StyleStep></Style><Style id="SetAlt5"><StyleStep altTextureId="5">SetAltTexture</StyleStep></Style><Style id="SetAlt6"><StyleStep altTextureId="6">SetAltTexture</StyleStep></Style><Style id="SetAlt7"><StyleStep altTextureId="7">SetAltTexture</StyleStep></Style><Style id="SetAlt8"><StyleStep altTextureId="8">SetAltTexture</StyleStep></Style><Style id="SetAlt9"><StyleStep altTextureId="9">SetAltTexture</StyleStep></Style><Style id="SetAlt10"><StyleStep altTextureId="10">SetAltTexture</StyleStep></Style><Style id="SetAnimhurt"><StyleStep id="hurt">SetAnimation</StyleStep></Style><Style id="SetAnimele"><StyleStep id="ele">SetAnimation</StyleStep></Style></Presentation></Object>
  <Object type="0x36cb" id="Lightning Totem">
    <DisplayId>Lightning Totem</DisplayId>
    <Enemy />
    <Exp>195</Exp>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>secludedThicketChars16x16</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/stone_walls_hit</HitSound>
    <DeathSound>monster/stone_walls_death</DeathSound>
    <Size>120</Size>
    <ShadowSize>80</ShadowSize>
    <MaxHitPoints>15000</MaxHitPoints>
    <BXP>926</BXP>
    <Defense>20</Defense>
    <StasisImmune />
    <ParalyzeImmune />
    <DontFaceAttacks />
    <DontFaceMovement />
    <Projectile id="0">
      <ObjectId>Electric Field</ObjectId>
      <Damage>105</Damage>
      <Speed>50</Speed>
      <Size>100</Size>
      <LifetimeMS>2350</LifetimeMS>
      <PassesCover />
      <MultiHit />
      <ConditionEffect duration="2">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Volt Bolt</ObjectId>
      <Size>100</Size>
      <Damage>40</Damage>
      <Speed>120</Speed>
      <LifetimeMS>500</LifetimeMS>
      <ConditionEffect duration="0.3">Paralyzed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,MINION,MINION_STRONG</Labels>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x36cc" id="Lightning Target">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36cd" id="Lightning Target 2">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36ce" id="Lightning Target 3">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36cf" id="Lightning Target T">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d0" id="Lightning Target X">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d1" id="Lightning Target N">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d2" id="Lightning Target E">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d3" id="Lightning Target S">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d4" id="Lightning Target W">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d5" id="Lightning Target NE">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d6" id="Lightning Target NW">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d7" id="Lightning Target SE">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d8" id="Lightning Target SW">
    <NoMiniMap />
    <DisplayId>Lightning Target</DisplayId>
    <Class>Character</Class>
    <Texture>
      <File>oryxHordeObjects16x16</File>
      <Index>0x00</Index>
    </Texture>
    <Size>100</Size>
    <ShadowSize>0</ShadowSize>
    <Flying />
    <Animation sync="true" prob="1" period="0.4">
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x00</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>oryxHordeObjects16x16</File>
          <Index>0x01</Index>
        </Texture>
      </Frame>
    </Animation>
  </Object>
  <Object type="0x36d9" id="Lightning Strike">
    <Enemy />
    <NoMiniMap />
    <DisplayId>Lightning Strike</DisplayId>
    <Class>Character</Class>
    <AnimatedTexture>
      <File>mountainTempleChars16x16</File>
      <Index>9</Index>
    </AnimatedTexture>
    <HitSound>monster/dark_elves_hit</HitSound>
    <DeathSound>monster/dark_elves_death</DeathSound>
    <Size>300</Size>
    <ShadowSize>0</ShadowSize>
    <Invincible />
    <Flying />
    <Exp>0</Exp>
    <Sound id="0">lightning</Sound>
  </Object>
  <Object type="0x36da" id="Storm Generator">
    <DisplayId>Xolotl the Lightning God</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>invisible</File>
      <Index>0</Index>
    </Texture>
    <NoMiniMap />
    <Size>0</Size>
    <ShadowSize>0</ShadowSize>
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