<?xml version="1.0" encoding="utf-8"?>
<Objects>
  <Object type="0x1740" id="Oryx the Mad God 1">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>37</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Quest />
    <God />
    <Oryx />
    <StasisImmune />
    <NoArticle />
    <EventChestBoss />
    <Size>110</Size>
    <MaxHitPoints>80000</MaxHitPoints>
    <Defense>45</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <TrackLoot />
    <SoulboundDust prob="1" dustMin="42" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>120</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Flame</ObjectId>
      <Speed>100</Speed>
      <Damage>280</Damage>
      <Size>250</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Bolt</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>Green Star</ObjectId>
      <Speed>80</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Slowed</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>White Blue Bubble</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>White Ball</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>290</Damage>
      <Size>130</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>White Bullet</ObjectId>
      <Speed>55</Speed>
      <Damage>400</Damage>
      <Size>200</Size>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>White Bullet</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>75</Size>
      <LifetimeMS>1900</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>Dark Gray Spinner</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>Gray Spinner</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>White Ball</ObjectId>
      <Speed>10</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Parametric />
      <Magnitude>1</Magnitude>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>White Superblast</ObjectId>
      <Speed>55</Speed>
      <Size>240</Size>
      <Damage>210</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>White Ball Blast</ObjectId>
      <Speed>85</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="18">
      <ObjectId>White Star Stunner</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>White Ball Blast</ObjectId>
      <Speed>35</Speed>
      <Size>90</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="OryxKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Oryx Chamber Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Ancient Stone Sword</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object type="0x1741" id="Assassin of Oryx">
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>23</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>24</Index>
      </AnimatedTexture>
    </AltTexture>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>10</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>100</ShadowSize>
    <Projectile id="0">
      <ObjectId>Assassin Swipe</ObjectId>
      <Speed>65</Speed>
      <Damage>110</Damage>
      <Size>100</Size>
      <LifetimeMS>1200</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Assassin Slash</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1200</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x1742" id="White Moon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x78</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.27</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Planet Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>80</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1743" id="White Planet">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x04</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x08</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Z>0.26</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>White Planet Blast</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1744" id="Chase Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Ball</ObjectId>
      <Speed>25</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>Black Eye</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>White Bullet</ObjectId>
      <Speed>20</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>340</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>80</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1745" id="Black Moon">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Moon Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1746" id="Black Planet">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x09</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Planet Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Orb</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1747" id="Anti-Spectator">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>Violet Missile</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x1748" id="Ring Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x48</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>White Bullet</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>50</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0x1749" id="Minion of Oryx">
    <Group>Minions of Oryx</Group>
    <Class>Character</Class>
    <MaxHitPoints>4000</MaxHitPoints>
    <Defense>12</Defense>
    <Enemy />
    <AnimatedTexture>
      <File>chars16x16dEncounters2</File>
      <Index>38</Index>
    </AnimatedTexture>
    <AltTexture id="1">
      <AnimatedTexture>
        <File>chars16x16rEncounters</File>
        <Index>25</Index>
      </AnimatedTexture>
    </AltTexture>
    <Projectile id="0">
      <ObjectId>Fire Bolt</ObjectId>
      <Speed>70</Speed>
      <Damage>55</Damage>
      <Size>80</Size>
      <LifetimeMS>1300</LifetimeMS>
    </Projectile>
    <Projectile id="1">
      <ObjectId>Green Star</ObjectId>
      <Speed>60</Speed>
      <Damage>75</Damage>
      <Size>100</Size>
      <LifetimeMS>1600</LifetimeMS>
      <ConditionEffect duration="6">Slowed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>100</Size>
    <Exp>58</Exp>
    <BXP>275</BXP>
    <KillStat stat="HumanoidKills" />
    <Labels>ENEMY,MINION,HUMANOID,MINION_STRONG</Labels>
    <Presentation>
      <Style id="SetAlt1">
        <StyleStep altTextureId="1">SetAltTexture</StyleStep>
      </Style>
    </Presentation>
    <SpecialSpawn category="Heroic_Orb_Strong">Heroic Orb</SpecialSpawn>
    <SpecialSpawn category="Defense_Orb">Orb of Defense</SpecialSpawn>
    <SpecialSpawn category="Frenzy_Orb">Orb of Frenzy</SpecialSpawn>
    <SpecialSpawn category="Damage_Orb">Orb of Damage</SpecialSpawn>
    <SpecialSpawn category="Range_Orb">Orb of Range</SpecialSpawn>
    <SpecialSpawn category="Speed_Orb">Orb of Speed</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spider_High_Spawner">Swarm Spider High Spawner</SpecialSpawn>
    <SpecialSpawn category="Swarm_Spirit_Snake_Spawner">Swarm Spirit Snake Spawner</SpecialSpawn>
  </Object>
  <Object type="0x174A" id="Guardian Element 1">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x174B" id="Guardian Element 2">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x174C" id="Guardian Element 3">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x174D" id="Guardian Element 4">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>White Bullet</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x174E" id="Outer Guardian Element">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>White Flame</ObjectId>
      <Damage>50</Damage>
      <Size>60</Size>
      <Speed>80</Speed>
      <LifetimeMS>620</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0x802F" id="O1 Portal Dropper">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Class>GameObject</Class>
    <BlockPlayerPortals />
    <Texture>
      <File>lofiEnvironment</File>
      <Index>0xa4</Index>
    </Texture>
    <Size>0</Size>
  </Object>
  <Object type="0xB395" id="Infested Oryx the Mad God 1">
    <DisplayId>Oryx the Mad God</DisplayId>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars16x16rEncounters</File>
      <Index>158</Index>
    </AnimatedTexture>
    <MinimapIcon piece="Boss" />
    <HitSound>monster/oryx_hit</HitSound>
    <DeathSound>monster/oryx_death</DeathSound>
    <Quest />
    <God />
    <Oryx />
    <StasisImmune />
    <NoArticle />
    <EventChestBoss />
    <Size>110</Size>
    <MaxHitPoints>65000</MaxHitPoints>
    <Defense>160</Defense>
    <CustomHitbox x="0" y="0" scale="2.0" />
    <Exp>25000</Exp>
    <BXP>125000</BXP>
    <TrackLoot />
    <SoulboundDust prob="1" dustMin="42" dustMax="50" seasonalBonus="0.15">greenDust</SoulboundDust>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>160</Damage>
      <Size>120</Size>
      <LifetimeMS>700</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>280</Damage>
      <Size>250</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Katana Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>90</Damage>
      <LifetimeMS>1600</LifetimeMS>
      <ArmorPiercing />
      <MultiHit />
    </Projectile>
    <Projectile id="3">
      <ObjectId>pD Sword Shot</ObjectId>
      <Speed>100</Speed>
      <Damage>40</Damage>
      <LifetimeMS>2000</LifetimeMS>
    </Projectile>
    <Projectile id="4">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>80</Speed>
      <Damage>60</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <ConditionEffect duration="5">Sick</ConditionEffect>
    </Projectile>
    <Projectile id="5">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>100</Damage>
      <Size>90</Size>
      <LifetimeMS>4000</LifetimeMS>
      <ConditionEffect duration="3">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="6">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>100</Size>
      <LifetimeMS>800</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="7">
      <ObjectId>Silver Shield</ObjectId>
      <Speed>30</Speed>
      <Damage>290</Damage>
      <Size>130</Size>
      <LifetimeMS>500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="8">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>90</Damage>
      <Size>90</Size>
      <LifetimeMS>2500</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>55</Speed>
      <Damage>400</Damage>
      <Size>200</Size>
      <LifetimeMS>2100</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="12">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>30</Speed>
      <Damage>120</Damage>
      <Size>75</Size>
      <LifetimeMS>1900</LifetimeMS>
    </Projectile>
    <Projectile id="13">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="14">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>90</Speed>
      <Size>100</Size>
      <Damage>1</Damage>
      <LifetimeMS>1800</LifetimeMS>
      <ConditionEffect duration="8">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="15">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>10</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>2000</LifetimeMS>
      <Parametric />
      <Magnitude>1</Magnitude>
      <ConditionEffect duration="8">Weak</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="16">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>55</Speed>
      <Size>240</Size>
      <Damage>210</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <MultiHit />
      <ConditionEffect duration="4">Weak</ConditionEffect>
    </Projectile>
    <Projectile id="17">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>85</Speed>
      <Size>120</Size>
      <Damage>180</Damage>
      <LifetimeMS>3000</LifetimeMS>
    </Projectile>
    <Projectile id="18">
      <ObjectId>pD Wall Shot</ObjectId>
      <Speed>40</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="19">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>45</Speed>
      <Size>100</Size>
      <Damage>100</Damage>
      <LifetimeMS>3000</LifetimeMS>
      <ConditionEffect duration="3">Sick</ConditionEffect>
      <MultiHit />
    </Projectile>
    <HealthBarBoss radius="50" />
    <KillStat stat="OryxKills" />
    <KillStat stat="GodKills" />
    <DamageBasedXP />
    <Labels>ENEMY,BOSS,BOSSFIGHT,QUEST,STASISIMMUNE,TRACKLOOT,GOD,HPSCALEONENTRY,AMULET_ADEPT</Labels>
    <SpecialSpawn category="Bis">Oryx Chamber Portal</SpecialSpawn>
    <SpecialSpawn category="Chef">Power Pizza</SpecialSpawn>
    <SpecialSpawn category="PetCollector">Uncommon ???? Egg</SpecialSpawn>
    <SpecialSpawn category="Generous">Epic Quest Chest Item</SpecialSpawn>
    <SpecialSpawn category="NobleBoss">Court of Oryx Portal</SpecialSpawn>
    <SpecialSpawn category="Dimitus">Dimitus</SpecialSpawn>
    <SpecialSpawn category="Prismimic">Prismimic Summoner</SpecialSpawn>
    <SpecialSpawn category="MysteryStatPotion">Mystery Stat Pot</SpecialSpawn>
    <SpecialSpawn category="Colorful">Mystery Dye (Clothing)</SpecialSpawn>
    <SpecialSpawn category="ExaltedBanner">ExaltationBanner</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Weapon">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="AgentOfOryx_Ring">Agents of Oryx Shard x1</SpecialSpawn>
    <SpecialSpawn category="Souvenir_MID">Ancient Stone Sword</SpecialSpawn>
    <SpecialSpawn category="Wanderer_Boss">Wander Portal Mid</SpecialSpawn>
    <SpecialSpawn category="Key_Fairy" perPlayer="true">Key Fairy Mid</SpecialSpawn>
    <SpecialSpawn category="Easter_Loot">Loot Bunny</SpecialSpawn>
    <SpecialSpawn category="Alien_Portals">Alien Portal Randomizer</SpecialSpawn>
    <SpecialSpawn category="SHADOW_OF_THE_LEGION">NMR Portal Spawner 2</SpecialSpawn>
  </Object>
  <Object type="0xB397" id="Infested White Moon">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x78</Index>
    </Texture>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>80</Size>
    <ShadowSize>40</ShadowSize>
    <Z>0.27</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>80</Size>
      <LifetimeMS>300</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xB398" id="Infested White Planet">
    <Class>Character</Class>
    <Enemy />
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x04</Index>
    </Texture>
    <Animation prob="1" period="0">
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x07</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x06</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x04</Index>
        </Texture>
      </Frame>
      <Frame time="0.2">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x05</Index>
        </Texture>
      </Frame>
      <Frame time="0.4">
        <Texture>
          <File>lofiCharBig</File>
          <Index>0x08</Index>
        </Texture>
      </Frame>
    </Animation>
    <MaxHitPoints>1000</MaxHitPoints>
    <Defense>50</Defense>
    <Exp>0</Exp>
    <Size>100</Size>
    <ShadowSize>30</ShadowSize>
    <Z>0.26</Z>
    <Flying />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>43</Speed>
      <Damage>70</Damage>
      <Size>100</Size>
      <LifetimeMS>400</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xB399" id="Infested Chase Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>25</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>50</Speed>
      <Damage>65</Damage>
      <LifetimeMS>1400</LifetimeMS>
      <Size>60</Size>
      <ConditionEffect duration="4">Silenced</ConditionEffect>
    </Projectile>
    <Projectile id="2">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>20</Speed>
      <Damage>65</Damage>
      <Size>120</Size>
      <LifetimeMS>340</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>80</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xB39A" id="Infested Black Moon">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiObj2</File>
      <Index>0x5f</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>50</Speed>
      <LifetimeMS>900</LifetimeMS>
      <Size>50</Size>
      <ConditionEffect duration="4">Dazed</ConditionEffect>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB39B" id="Infested Black Planet">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <Texture>
      <File>lofiCharBig</File>
      <Index>0x09</Index>
    </Texture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>70</Damage>
      <Speed>40</Speed>
      <LifetimeMS>450</LifetimeMS>
      <Size>100</Size>
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Damage>80</Damage>
      <Speed>40</Speed>
      <LifetimeMS>1000</LifetimeMS>
      <Size>80</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB39C" id="Infested Anti-Spectator">
    <Group>Vagrant Repellent</Group>
    <Enemy />
    <Class>Character</Class>
    <AnimatedTexture>
      <File>chars8x8dEncounters</File>
      <Index>7</Index>
    </AnimatedTexture>
    <HitSound>monster/cubes_hit</HitSound>
    <DeathSound>monster/cubes_death</DeathSound>
    <Defense>5</Defense>
    <Exp>0</Exp>
    <MaxHitPoints>1000</MaxHitPoints>
    <Size>100</Size>
    <StasisImmune />
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>60</Damage>
      <Speed>100</Speed>
      <LifetimeMS>300</LifetimeMS>
      <Size>90</Size>
    </Projectile>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB39D" id="Infested Ring Element">
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x48</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>65</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Projectile id="9">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>40</Speed>
      <Damage>20</Damage>
      <Size>100</Size>
      <LifetimeMS>480</LifetimeMS>
      <ConditionEffect duration="8">Silenced</ConditionEffect>
      <MultiHit />
    </Projectile>
    <Size>50</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY</Labels>
  </Object>
  <Object type="0xB39F" id="Infested Guardian Element 1">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB3A0" id="Infested Guardian Element 2">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB3A1" id="Infested Guardian Element 3">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB3A2" id="Infested Guardian Element 4">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Speed>65</Speed>
      <Damage>60</Damage>
      <Size>65</Size>
      <LifetimeMS>2000</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Projectile id="1">
      <ObjectId>pD Blob Shot</ObjectId>
      <Speed>52</Speed>
      <Damage>60</Damage>
      <Size>60</Size>
      <LifetimeMS>940</LifetimeMS>
      <MultiHit />
      <Amplitude>0.3</Amplitude>
      <Frequency>0.5</Frequency>
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB3A3" id="Infested Outer Guardian Element">
    <DisplayId>Guardian Element</DisplayId>
    <Group>AttackType</Group>
    <Class>Character</Class>
    <MaxHitPoints>100000</MaxHitPoints>
    <Defense>1000</Defense>
    <Enemy />
    <StasisImmune />
    <Texture>
      <File>lofiObj2</File>
      <Index>0x4a</Index>
    </Texture>
    <Projectile id="0">
      <ObjectId>pD Boss Shot</ObjectId>
      <Damage>50</Damage>
      <Size>60</Size>
      <Speed>80</Speed>
      <LifetimeMS>620</LifetimeMS>
      <MultiHit />
    </Projectile>
    <Size>130</Size>
    <Exp>0</Exp>
    <KillStat stat="StructureKills" />
    <Labels>ENEMY,STASISIMMUNE</Labels>
  </Object>
  <Object type="0xB3A4" id="Infested pD Stalker">
    <DisplayId>Parasitic Stalker</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars8x8</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/dwarves_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>2600</MaxHitPoints>
    <Defense>40</Defense>
    <Exp>400</Exp>
    <BXP>1900</BXP>
    <Projectile id="0">
      <ObjectId>pD Stalker Shot</ObjectId>
      <Damage>130</Damage>
      <Speed>70</Speed>
      <LifetimeMS>2200</LifetimeMS>
      <Size>100</Size>
      <PassesCover />
    </Projectile>
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_MID,GROTESQUE</Labels>
  </Object>
  <Object type="0xB3A5" id="Infested pD Walker">
    <DisplayId>Walking Horror</DisplayId>
    <Class>Character</Class>
    <Enemy />
    <AnimatedTexture>
      <File>parasiteDenChars16x16</File>
      <Index>1</Index>
    </AnimatedTexture>
    <HitSound>monster/lizard_god_hit</HitSound>
    <DeathSound>monster/ogres_death</DeathSound>
    <Size>110</Size>
    <ShadowSize>75</ShadowSize>
    <MaxHitPoints>3500</MaxHitPoints>
    <Defense>20</Defense>
    <Exp>800</Exp>
    <BXP>3800</BXP>
    <Projectile id="0">
      <ObjectId>pD Walker Shot</ObjectId>
      <Damage>150</Damage>
      <Speed>80</Speed>
      <LifetimeMS>2400</LifetimeMS>
      <Size>120</Size>
      <MultiHit />
      <PassesCover />
    </Projectile>
    <ParalyzeImmune />
    <KillStat stat="GrotesqueKills" />
    <Labels>ENEMY,MINION,MINION_STRONG,GROTESQUE</Labels>
  </Object>
</Objects>